Tales of Tolgard
Index of Everything
Campaign Rules – Rules of the Campaign
Adventure Guide – Overview of what has happened.
NotesTime2318 – DM Notes on time spent 2318
NotesTime2319 – DM Notes on time spent 2319
NotesTime2320 – DM Notes on time spent 2320
Campaign Info – Catch all for game happenings.
Needs Work – Pages that are needed or need more work.
User Pages – Pages for users to express themselves
Marq’s Books – Books I have in hard copy format
Game Rules – Rules for the role playing game
Wiki Policies – Rules for entries.
Rules of Use – How you can use this info in the game.
Records – Old page that recorded records of the game.
Players – What real life people played which characters.
Realities – Alternate dimensions.
People & Creatures
Animals – Natural creatures oft protected by druids.
Aberrations – Unnatural creatures that scoff at natural laws.
Abilities – Special skills that different professions learn.
Amphibians – These creatures can breath both water and air.
Aquatic – Water breathing humanoids.
Attributes – Distinctive traits that many races and monsters have.
Barbaric Humanoids – Sentient, but hardly civilized.
Civilizations – Larger organizations which often span national borders.
Constructs – These non-living creatures are animated through magic.
Deities – Sources of divine magic.
Enemy List – Organizational table of most life on the Material Plane and beyond.
Fey – Natural, woodland creatures.
Fungus – Type of plant.
Index of Individuals – Players and NPCs.
Magical Beasts – These creatures are magical in nature.
Monsters – Most things monstrous.
Occupations – Adventuring professions as well as vocations.
Organizations – Groups found in Materia.
Outsiders – The Material Plane is not their home.
Plant – A type of creature.
Plants – Green plants that grow from seeds and usually need sunlight.
Races – Sentient species that often chose to be adventurers.
Undead – Not quite alive or dead.
Vermin – Monstrous insects.
Water Breathing Species – These creatures can at least breath water.
Buildings – Buildings for the living and dead.
Businesses – Lists of specific enterprises all over Materia.
Explored Locations – Sentient built sights that have been seen.
Fortifications – Defensive structures and how to breach them.
Geographic Locations – Special natural features of Materia.
Index of Settlements – List of all known settlements.
Keshiki – A continent
Lesherac – A continent
Materia – The world
Planes – Alternate planes of existence
Ruins – Settlements and locations that have fallen into disuse and disrepair.
Sarcosa – A continent
Settlement Designations – Village sizes.
Versat – A continent
Xandain – A continent
Aquatic Apercu – Everything around or beneath the waves.
Armors – The attire to keep you safe.
Commodities – Goods that make the world go ‘round.
Death – Everything about that final journey.
Dragon Magic Specials – Magical items
Drinks – Assorted alcoholic delights from across the Material Plane.
Gemstone System – Alternate financial system.
Gemstone Varieties – Some of the gems you might find.
Generalities’ Best Sellers – Some of the most sought after general store items.
Instruments – Music really can sooth the savage breast.
Languages – The languages spoken here.
Metalworking – All about working with different metals.
Mineral Riches – Valuable things beneath the surface.
Monetary System – How the money works.
Weapons – The tools for dealing death.
Written Works – Journals, letters, and stories.