Tales of Tolgard

Session 22

Tharr’s Rough Notes

Day of Vasta 11th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Arrived in Parrish- no issues- end of day.

Day of Vasta 12th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

To the adventurer’s Guild – Ashlette GM
Guild Board:
Silver: On The Fence- Terrible multiheaded brute has been terrorizing the local folks, making the farms and roads unsafe.
A couple of the local farms to the west. A couple of hours.

Brother Givrick in Perish – similar guild hall as the one in Whisper.
Smaller- pretty much the only person there.
I have a rough description of the entrance. We weren’t able to match it to a specific location.
I think it was probably in the mountains east of Parrish.

Go by the local cartographer to match up where in the mountain it is.
This chasm here, for example… (rough notes)
One of my ancestors thought that someone might eventually want to find it. I think he had planned to go back.
If you can recover the manuscripts then I will be able to write a note for you.
There are some stone working techniques that group had piloted there.
Interested in a detailed map to the location and the inside? Yeah, sure.

Took out the Ettin- back to the city anyway, back with us.
Search the body.
Hide armor, 2 large morningstars, 2 large javelins
Stripped the four weapons off of it.

Followed the tracks- leads to a second farm.
Then into some dark, scary forest.
Found a make shift camp- a number of trails leading off from it. Multiple trails leading off from it.
Steps leading just to the camp, come and go from the camp, just come to the camp.

Searched the camp.
Don’t find anything out of the ordinary- giant log, rough materials to start a fire, ashes, chewed up carcasses of farm animals.
We travel about an hour- west towards the coast- and the trail just keeps going.
The tracks leading in from at least a couple of days ago.

We headed back.
Right around dark.
Back to the guild.
He said yes, he heard from two of the farmers.
Farmers and City stepped in:

Bag of coins – 300 gp
Amethyst – 100gp
Small marble statue – 250gp
Vial of Oil * Oil of Bless Weapon (60 gp)
Set of clothing with gossamer thread woven into it. * Shiftweave Garments – changes the garb to look like five different sets of clothes (350 gp)
- 125 gp ID fee
935 from all
18 pp, 7 gp ea.
As we are traveling back to our nighttime accommodations…

Gypsy women- I would like read your fortunes one at a time.
In front of a tent.

Merry headed in…
She was shone a vision in the crystal ball
Mortar and Pestle, Misty Cloud, Shimmery Mirror – which do you touch?
She touched the mirror.
Falling- blocked by a monster ahead.
Run Past It, Throw a lamp at it to distract it, or charge it with weapon drawn.
Merry shook herself out of the vision.
Interesting- you have great opportunity ahead of you, beware of things that lurk in the shadows.

Tharr went in…
Sat down and gazed into the crystal ball
Feel as if I was there.
The junction of three paths-
A monster, a damaged bridge, and a locked door.
Look for a way to fix the bridge.
Woke up in a room with no exits:
Find a hidden exit from the room, check pack for gear to help, or attend wounds of the party member (Xaxis).
I attended to the wounds.
I was back. Interesting- You have a great adventure ahead of you. Keep your eyes open to the encounters that you have- for one of them will be most important for your goals.

Lynette went in…
Sat down in front of a crystal ball thing.
Swirled a bit- and nothing happened. It looks like my path is obscured.

Xaxis & Garrett declined.

Day of Vasta 13th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
Seeking out the local cartographer.
City Maps, Local Maps
We found a match on a local map of the mountains. The map for 15gp.
5 hours travel time plus climbing time.

Spent an hour looking for Garreth.
Xaxis bought a climbing kit (+2 circumstance bonus to climb check)
Gareth bought a climbing kit
Merry bought a climbing kit
Lynette bought a climbing kit
We already had one in group loot.

Climber Kit is 5 lbs. Ropes, pitons, spiked boots, etc.
The Spider Web weighs 50 lbs.

Adventurer’s guild- the warrior guild can provide
Driver – the stables

Warrior’s Guild
Gym- very buff members

Daily rate- couple of silver
Up to multiple platinum a day
5gp to 10gp a day
Comes with their own basic equipment

8 gold per day for the driver
6 gold per day for the other one

Come back in about an hour and I’ll have them ready.
Back in an hour.

Saward – Fighter Guild Master

Cuthwin
Trained in the fighter training path- focus in melee weapons. Longsword and basic armor. Some training using animals in combat and control them in and out of combat. I can use crossbow if needed. I don’t have a shield but I do have a longsword and armor (Chainmail)

Coleman
I prefer using rainged weapons, especially crossbows. A bit more experience driving- I did that before I trained in fighting. (Chainmail) Heavy crossbow. Coleman does not have a melee weapon.

136 each or 272 for both.
Xaxis pitched in 10 platinum
Gareth in 100 gold
Merry – 7 platinum, 2 gold

Paid in full.

Cuthwin – Heavy Steel Shield (20 gp)

Coleman – Dastana (25 gp)
Short Sword (10 gp)

I paid out 55gp for the short sword, dastana, and heavy steel shield

47 gold, 5 sp

4 cure light potions (190 gp, 19 pp)
Paid 19 pp for 4 cure light potions.

5 gold ea. For morning stars,

12 gold
I took it to defer the gear expenditures

Day of Vasta 14th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Four hours out- the path stops, heading up the mountain. Slightly worn path heading up the mountain.
Heading up the mountain- first half an hour, side by side.
Then to single file with Garreth, Merry, Xaxis, Tharr, Lynette
15 more minutes- climb checks.

We made it to a semi-hidden entrance behind some trees. Pretty confident we have found the entrance.
1 hour travel beyond the wagon.

No light sources in the cave. Xaxis’ armor glows with a green light.
I cast light on one of Merry’s belt pouches.
Untied ourselves.

We proceeded into a tunnel and saw a door ahead.
Large, low, narrow room with a low vaulted ceiling.
Red, Yellow, Green, Blue, Purple
I looked into the grate- slanted pipe moving back the way we came. The second into the second grate- same deal.
Beyond the portcullis – flat topped pyramid with a sickly moat around it. Grates around the pyramid
It has sluices, flames, moat, and grates around it.
Each of the levers is tied to parts of the moats or pyramid moving.

The corpses seem to be a human and an elf.
The door is made of stone.
Hinged. Does not appear to be any machinery to lock or bar the door.
Found a set of charred lock picks- probably a rogue type. (Elf)
(Human) Fighter type, maybe a body.

Garret tries to pull the yellow one- seems to be locked in place.
Nothing appears to be magical.
3 little creatures come out of the lava pyramid.
One is a winged creature – miniature human made of lava.
Winged creature wreathed in flame with mischief.
Wisps of vapor coming from it’s body.

Triumvirate of fire or face our scorching wrath.

Garreth pulled the red one. It shifted.
Heard an unlocking noise underneath him- a gong beyond it that gonged.
Yellow bell.
Green whistle.
Blue horn.
Purple drum.

One said cease your futile efforts.
I tried to pull the purple switch.
It shifted- the portcullis opened and the drum played.

Merry pulled the blue lever.
Horn goes off- hear water draining- moat seems to be dropping.

Xaxis moved behind the green switch and pulled it.
Blows the whistle.
Hear superheated steam and rumble beneath their feet.
Looks like pulling it has lowered the flames in the pyramid.

Flew over and spit a cone of fire at us.
The second one turned into a puddle of lava.
Steam shoots out the grates and burned me.

Water in the trench I was in dropped from 3 feet to 1 ½ feet
Lynette pulled the green lever back at my suggestion.

10 feet up
The water is completely drained.
Steam starts dissipating
Xaxis pulled the yellow switch- lava started pouring out the sluices.
Climbed- slipped- fell in the lava.
2/41

The lava finished draining.
Garreth made it to the top and saw a reinforced trap door.

I drew my healing wand as I stood and I used it on myself.
Garreth opened the trap door and removed the satchel.

I cast fly and flew out of the room.

Xaxis failed- fell into the lava.
I cast close wounds on him.
Garreth jumped down, fell into the lava, but threw Xaxis out.

I flew in and cast fly on Garreth.
A ring in the satchel. It’s magical.

The blue switch clicked back into place.

We headed further down the hallway.
Black slime

Lynette was the most effective so I flew over and cast haste on her.

Headed further down the hall.

Dwarven script over the door:
The Labyrinth

View
Session 21

Tharr’s Rough Notes:

Day of Vasta 2nd, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (1 mission to Gold Level)

Last day of training

We do have plans to extend the Zagg network but, what comes before that, we need to get our operations up and running a bit more within the settlements out there. We’ve got a couple of outposts- but nothing as established as here. We’re just renting some buildings. We’ve got some more Zagg stones coming in in about a month. If you want to check back in a month.

Checked to job board:
Silver: Details, come back tomorrow- looks like it has to do with a construction site outside of town.

I’ve heard reports from all over the island of things coming to life- usually they harass a few people and then someone deals with it.
Zagg stone allows us to communicate progress…
Lesser stone all communicate this way…
Once every two months have the guild halls send us information…

Bracers of Armor +1 – 900
Bracers of Armor +2 – 3600

Day of Vasta 3rd, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / 3rd Gemstone at the Silver Level (1 mission to Gold Level)

Checking on Construction Job
Oliver’s Contract Expires Today…
Assistant Guild master:
Frightful Flying Bird-like creatures – two sets of wings – very reflective and iridescent scales – at the Inn one day north of here
Ding from Inferno, Parrish, Dukenhudiem
Knowledge Planes (47)
Plane of Air – Arrow hawks
Always in motion as long as it’s alive. Eating, sleeping, and mating without ever touching the ground. Eggs have an innate levitation. Predators and scavengers within the plane of air.

We arrived at the construction site- three of them appeared, two attacking the wagon
Sinuous, snake-like body- two pairs of wings, one on top and one on the bottom. Iredescnet blue scales, tufts of yellow scales. Beaks and two pairs of eyes.

Sketch the creature
Harvest feathers
Small creatures- collected one of them.

Two larger ones flew in.
Gather all five corpses…
Started half a week ago…

Middle of the night- have a dream
Walking down a hallway- made of a material I’ve never seen before.
Come across a room- there is a fire burning quickly in the center. There is a giant snowflake that is slowly falling in one part of the room. A ball of electricity sparking in the corner.
I reach out to the fire- it envelopes me- a sense of warmth and urgency flow through me. The walls and floors disappear- I feel myself falling with an endless void- then I awaken.
I do not sense an symbology from religion.
Those seem to be related to elemental spells- ???

I feel like I know a new spell- the Spell Haste added permanently to my spell list.

The foreman gave me a note to take to them.

1st day at construction site.
1 big one’s worth and one small one’s worth.

Halfway through the day- Lynette brings back a large buck.

2nd day at construction site.
Lynette comes back with two deer
Nothing else happens

Day of Vasta 6th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / 3rd Gemstone at the Silver Level (1 mission to Gold Level)
Take the note back.

Uneventful- arrive that evening.
Turned in the note.
Upgrade to gold membership- ready tomorrow morning.
The feathers- 50 gold.
Nothing new on the job board.

Day of Vasta 7th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Reward:
Really important inn:
900 gold
Gold yellow topaz (500 gp)
Two foot long rod of steel hard ice blue glass bound with iron bands (800 gp)
Wand (10 charge wand of Magic Missile) (80 gp)
200 gp
Rod of Frost – emit a beam of cold, a variety of effects

3 per day
30 foot line, 2d6 cold damage- natural fires in the area are extinguishes, frozen to depth of one foot.
Guild master- talk to the guild master about gold benefits:

1280 gp
256gp ea.

Gold Benefits:
Special Search Missions:
Recovery of something from some sort of ruin or what have you.
Paid of the return of the item(s) that are specifically requested, but entitled to keep anything else that isn’t listed
But: Most of these cases is to find the location. Going to have to track down where it is in the world.
Whisper is the only place you can get the jobs and the only place you can get more.
We currently have 3 available:

Wizard’s Repo – Seeking the recovery of the sigils from the wizards of the order of the forked path.

Corrupted crypts- seeking the recovery of a family heirloom that has been lost in the freemantle crypt.

Dwarven Scripts- seeking recovery of a set of dwarven scripts from the inner-most chamber of the mirrored maze, a labyrinth constructed by dwarven artisans.

Freemantles are located in Folly.
Wizard – nothing at all to go on.
Dwarven – set of dwrven artisans – decedents – in Whisper. Speak with the cave forge guild – construction of new mines and occasionally more impressive structures.

Traditional jobs on the job board- none atm.

We are in the Guild District currently- got directions to them.
32 – knowledge architecture and engineering – Mirror Maze – supposedly been lost, but I extrapolate it’s likely location is probably in the mountain east of Parrish. It was built by a group of artisans and they quickly abandoned it because of some weird happenings that ran them off. To prevent their kin from finding it they did not share the location. They built it to practice their craft.

Our ancestors had some techniques that would really help take our work to the next level.
Where is it? The location is not known.
Must have been about 300 years ago.
Local grave? Oh, no- most of our family is buried near our ancestral home…
Enclave in Perish? Yeah, we do…
The mountains east of Perish would fit what we know of it.
Go talk to: Brother Givrick in Perish – seems to have discovered rough information about it’s entrance.
Halgett
I don’t believe the labyrinth itself had any traps built into it, but maybe the attached corridors.

Loaded up the wagon and headed to Xi.
Stayed the night.

Day of Vasta 8th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Heading south to Dakenhudiem (1 day travel)
Nothing happens.

Researcher comes back with the requested research.
Salerius
They typically attack through draining their targets are really good an influencing other people’s actions.
When cornered they can alter their form in order to escape. They have an allergy to magic weapons and silver weapons.
They cannot tolerate the odor of garlic and will not enter an area laced with it.
Do not like mirrors or strongly presented holy symbols.
Cannot cross running water.
They are unable to enter a home or other building unless invited by someone with the authority to do so.
Reducing them to no health doesn’t actually kill them.
A wooden stake can kill them.
Sunlight disorientates them but doesn’t actually kill them.

-10 pp from group loot to research the freemantle family and crypt out of Folly as well as the Sigils of the Wizards of the Forked Path.

Day of Vasta 11th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Arrived in Parrish- no issues.

View
Session 20

Tharr’s Rough Notes:

Day of Blee 22nd, Mission Day 49, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Morning

A wagon off the side of the road.
It looks like one of the horse hitches is broken and no horses are in evidence.
And a dead body.
It looks like it has been attacked by a wild animal- a large section is missing from the center of the body.
A giant cat pounced on Garreth from within the wagon.
Tiger

Checked the body
Sketch the Tiger
The back of the body has also been attacked.
Human
Dressed in a game keeper attire.
A key.
Chunks of meat are inside the wagon with a makeshift bed of straw. Hole in the front of the wagon big enough for a claw.
Dead less than a day. Looks like he was heading north.
Satchel with some coins in it. Rolled up note inside.
The wagon says something about a circus on the side.
Use this money for paying the fee for entering Whisper.
15 gold in the satchel.
A number of animals painted on the side of the wagon.
There do not appear to be any tracks.
The Intrepid Big Top
Buried the body- poetic benediction.

We arrived that evening at Hilfer (127).
Adventurer’s Guild – Bran
We’ve been waiting for this for quite a while.
Gareth asked about the circus- why yes, there was a couple of wagons come around- they saw how small we were and said there’s no money here…
Non board- just ask!
We asked…
Been hearing a coule three folks said hill giant’s coming around.
They are terrified of them- everyone banded together.
Reports come in say they are acting strange- they don’t look good. They look quite bad.
Probably not more than an hours’ walk towards the south.
Draws us a rough map
We have A n- largest house in the town. They rent out to the rare visitor
Jo Anne’s Bed and Breakfast – North End of Town
Paid 3 sp – quiet evening.

Day of Blee 23rd, Mission Day 50, Fluff scale static at #13 in box
Group loot: 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)
Breakfast
Asked her about the hill giants- heard the occasional stories about the three giants that typically don’t give it no mind since we don’t have anything they want. They seem to say that they look to be not looking too good- might be sick.
We left the wagon with a local farm
We found the three of them- they were cooking a cow over a fire.
Three hill giants- the first has long, all matted, and oily hair with a terrible scar across his chest.
Two puncture wounds on his left arm surrounded by red, infected flesh.
Other patches of dry skin that looks easiated.
Second one has a shock of red hair- flesh is dry and patchy. He uses his free hand to repeatedly scratching off huge patches of skin.
Shiny gauntlets and holding onto his club with the intensity of a drowning man hanging onto a lifeboat.
The third giant is nearly bald with patchy hair and a mad look about his cloudy eyes. He peers about as if he’s trying to focus or wake up from a bad nightmare. Wearing only a pair of baggy trousers and a hat and he’s sweating profusely. His bare chest and arms gleam with moisture.

Xaxis called out to the Hill Giants.
One of them responded: Look at the funny little people for their cow.

My friend- you look sick. Can we help you? We are Clerics after all…

So friends- how can we help?
You help us now?
They argue- puny one can’t help us?
I don’t know brother- could be trap…
I said, surely you have nothing to fear from us- let us try to help…

No funny business, small guy…
Xaxis did a heal check on one
Scar – Raging case of mummy rot with Red Ache as well. (ton of con loss)
Why you no fix Jotti and Motti
Alright, we wait- you stay with us, no funny business. Come- eat cow.

Day of Blee 24th, Mission Day 51, Fluff scale static at #13 in box
Group loot: 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Jotti heal check- Demon Fever (a lot of con loss) and increasingly bad cataracts.
(Not affected by scary, wrapped up puny thing)

Motti –He has mummy rot (ton of con loss)

Come share- fix tomorrow- or kill!
4 days ago we found nearby tomb- stumbled upon wrapped on. We smashed into bit- not before made sick.
Other? Only one.
Motti find funny gloves- make weapons hard to hold. Cannot remove.

Xaxis attempted to remove curse on the gloves.
He takes them off and stomps them into the ground.
Giant sized- Merry put them in a sack.
Scar offers up a leg of beef.

Find shiny things in tomb- not so good experience.

Jotti old- no see good at all.

Remove disease

Lesser restoration X3

Detect Evil? No
Detect Chaos? No

Xaxis did Motti
I will remove disease from Jotti

Xaxis cast remove blindness on Jotti (old one, cataracts) – now with a shirt.
2 lesser on Jotti
Xaxis 2 lesser on Motti
Scar- one each.

We leave, stop eating cows around here- we leave puny people alone.
We also not go in small openings and fight puny wrapped ones.
You want to join big ones? You track us down, become part of clan.
You not so bad.
They wonder off into the woods towards the south.

Back to town
Bran- reported our resolution of the issue.
Reward? Sure
Pile of crap on the counter.
Oak candlestick, coral saucer, velvet cloak with eagle feathers, wand of some sort, stack of 400 gold.

Jumped in the wagon and headed north.
We made it north to Dakenhudiem.
Oak Candlestick – 50 gp
Coral Saucer – 100 gp
Velvet Cloak – 250 gp
-100 gp (with discount) – Wand of Bull Strength with 10 charges. (Keeping it – Xaxis)

Total – 700 gp
14 pp ea.

Job Board – Magical Monster and the Vampire one- more info.
Also magic monster- Xaxis & Garreth both said no.
Checked with the guildmaster- 1000 sp
10 pp (group loot)

Day of Blee 25th, Mission Day 52, Fluff scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Heading north to Xi
We get to Xi
End of the day- looking for guild master Wooding

Job Board – nothing listed.
Group came through here a day ago and took care of everything- a blocky pyramid on their clothes.
On point, efficient- every job. I only saw two.
They were here for about a week.
Trolls to the east

Spent the evening.

Day of Blee 26th, Mission Day 53, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Heading north to Whisper
Half day’s travel

We get about two hours out- a gnarly looking creature steps out with a note pinned to it’s chest.

Something like a cross between a great ape and a beetle. Two compound like a beetle and two like an ape. Covered with hairs. (Umber Hulkish)
Armor plates cover all of it’s body. It looks partially decaying.
The sign says, “Have Fun and Die”

Hold onto the note.
Sketch the monster.

We headed onto Whisper.
Headed to the Guildhall.
All halls are reporting in- come back in a couple of hours and we’ll talk about your payment.

Job Board:
No Jobs.

Shop in the guild:
+2 int item price: Headband of Intellect +2 – 3600gp

Two hours for a proper reward….
We’ve prepared a room- come on in here, I think you’ll be happy. You have immensely helped the guild move forward to the next level.

Large Table- guild member after guild member comes in, dumping treasure on in. Sort things:
335 pp
4500 gp (-400 go – for ID)
3000 sp (300 gp equiv – for ID)
Black velvet mask (100 gp)
Large wool tapestry (250 gp)
Oil painting of a wedding scene (250 gp)
Painted harp (250 gp)
Dragon hide gloves (250 gp)
Another painted harp (250 gp)
Solid gold idol (500 gp)
3 jade (300 gp for all three)
2 zircon (100 for both)
3 violet garnets (1500 for 3)
1 Moonstone (50 gp)
2 sard (100 for both)
1 fire opal (1000 gp)
2 amethysts (200 gp)
1 masterwork light wooden shield (85 gp)
1 masterwork heavy wooden shield (Xaxis)

MAGIC
Wand 1 (Wand of Mirror Image) 10 charges (500 gp)
Amber Amulet of Vermin (looks the same) – (400 gp)
Scroll 1 (Lesser Restoration) – Tharr
Scroll 2 (Remove Paralysis) – Tharr
Scroll 3 (Speak with Dead) – Xaxis
Satchel of Dust (Dust of Illusion) (700 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill (Group Loot)
Elixir (Porcupine Elixir) (450 gp)
Potion (Shield of Faith) (350 gp)
Satchel of dust (Dust of Illusion) (700 gp)
Wand 2 (Wand of Cure Light Wounds) 10 charges
Pair of Gauntlets (Gauntlets of Giant Felling) (1200 gp)

8 identifies for -700 gp
Grand Total: 16,935 gp
Each: 3,387

+2 Stat Item – 3600
+2 Stat Item – 3600
+1 Amulet of Nat AC – 1800
+1 Ring of Protection – 1800
+1 Cloak of Resistance – 900

My remaining funds:
3 amethysts, 3 pp, 2 gp

View
Session 19

Tharr’s Rough Notes:

Morning of Blee 18th, Mission Day 45, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)
Heading south to Dunkenhudiem
Day of travel- uneventful.
Made camp for the night.

Morning of Blee 19th, Mission Day 46, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)
Got 5 pp from Garrett for the Platinum Ring for Shield Other

Midday
The guy say:
Halt!
Then he said:
Stop, I want to talk!
M: What do you want?
He said: All of your possessions- long live Nerull.
I popped out and cast Prayer over the group.
Lynette popped him with some arrows…
It does not appear to have interact with him.
He says, You want to do it the hard way then?
I yelled in response, Let’s try to keep him alive for questioning!
Running out of the woods are a pair of creatures.
A large, hairless wolf. Pale slimy skin is covered with a bizarre set of tattoos. No head- long, serpentine head neck out of its back. No eyes but the head swings around spewing acidic drool.
Garrett ran the wagon through the illusion of the wizard who flipped him off and then disappeared. One of the critters moved up behind me…
We killed them both.
Runehound creature. Used by certain cults as trackers and living artillery.
I sketch one.

Rest of the days travel is uneventful.
Peaceful Night
Full day’s travel- no issues.
Day 3- arrive in Dakenhudiem.
Evening of Blee 20th, Mission Day 47, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

To the Guildhall- GM her name is Fairey
Check the mission board:
Silver:
Creature of the Night- Violent murder of three people in the city, thought. GM – the city is asking, people who are traveling within the city limits go missing and are found the next morning dead in an alleyway. Always in the more disreputable sections of the city. Ladies of the Nyte. And one John I guess. Around where you could pay for a good night. The two that are more recent are viewable down at the undertakers.
Request directions to the undertakers and the red light district. Night District- disreputable deals. Also to The Hold- where the undertaker is.

No way to get ahead- seeking assistance to kill a magical creature near my tower to research that creature. GM – that wizard guy, about four hours – some of the research he does is violent. Wilderness to the east.

Lynette and Merry went to the Boutique to modify the guard outfit to be a bit sluttier. The guys headed to the hold to check the morgue.

Undertaker- caught
Looks like they were bit. Both human. Not that good looking. There was a deficit of blood- I thought that was a little odd.
I heard the third one- about a week ago- it was a little odd that she was missing her head. We did not recover it. I have to head home.
I did a sketch of them after they changed into their outfits in the alley.
We all headed to the district.

Xaxis paid all five of them a Plat to take the night off.

Merry got hired and went into a building.
(so much pink eye)
Gareth got mind controlled- almost killed Merry.
The vamp got all gassy and ran around.

We checked out the upstairs floor.
Decapitated bodies and floating heads.
This creature looks like a
In place of hair- writhing tendrils, eyes burn with a menacing green flame.

I sliced one when it flew at me.
God dammit, don’t keep dropping these things on my head!
(Second one of the night)

These creatures’ makeup think Outsider
Vargouille – typically reproduce by converting their victims into them. Paralyze, kiss, head grows wings and you fly away.
3 bodies here without heads.

Got the guards, Merry paid to get a restoration in a temple, Guards beefed up patrols, left us a little something for the heads up.

Day of Blee 21st, Mission Day 48, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Xaxis spent ½ the day casting consecrate on the building.
Merry spent the day researching vampires in the library.
I researched as well.
What do I know about vampires? They typically don’t respond well to people of the faith (turning).

Researcher
Wage per day:
Research for five days – 2 gold.
Gave him 5 platinum- open whatever door and grease whatever palms.

View
Session 18

Tharr’s Rough Notes:

Mid day of Blee 16th, Mission Day 43, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.
Oh, the horror- babbling farmer arrived. Check it out and report.
The farm is located about 3 hours to the east.

A farm house, barn, shed, and silo. Got directions and made it to the farm. Knocked on the door- heard a horrible screeching/slobbering noise.

Squad lump of flesh on four short legs
Flat snout – thick bodied bulldog – 2 tentales
Weirdly bent legs

Gareth managed to kill one when I opened the door. Several burst through the window going after Lynette.
There were four in the house- then 1 from the shed, 1 from the barn.

We killed 6 of them.
As the last one died it gave out a death keel.
Remember an obscure reference – creatures that feed off of thoughts.
Looks like a woman and a child. Tentacle markings on their faces with a look of horror.
Heal check with Xaxis- looks like they have taken wounds around the tentacle marks. Do not appear to be a fatal wound… A couple of days ago.
Searched the farm house- found the expected things that a simple family would own. Fold out bed. The back window is broken- probably how they got in.
Gareth’s looking for tracks from the monsters.
Doors burst open of the barn- Protected by a thick, chitinous shell- four legs and two large claws. Three of them.
Manty stepped up and kept them occupied- Gareth was almost lost to endless, nightmare-fueled sleep.
Hole in the ground. Six burst chrysalis.
Tried to figure out what the big ones were after fighting them and seeing where they burst from.
Evolved version of the smaller ones. Nothing of value that I know of.
Did not find anything in the shed or silo.
Headed back to town.

Come back midday tomorrow.

2 gold per Crocodile Tooth
Pay 500 gold for (partially retroactive) 5 pairs of matched platinum rings.
5 platinum from Merry
5 Platinum from Lynette
50 gold from Xaxis and 5 platinum (For Gareth)
Xaxis declines to be paired.
Paid the Violet Garnet- Loose change from it (with party contributions) – 30 pp

Mid day of Blee 17th, Mission Day 44, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie
Felt a little wiser after sleeping.
Xaxis and I both prepped 5 lesser restorations.
We each cast four which was good enough…

Headed back to the guild.
Checked the guild board.
Copper Trogs.
Half day travel to the inn.
The Trogolodytes are hassling my patrons. Knocking on the windows at night.
This has been happening a couple of days. Attacking or just annoying them?
Attacking them. I didn’t see them- saw strange marking on the windows afterwards.
Run this inn for a number of years without issue.
Any caves or swampy areas nearby?
There is a swamp near the lake- around the far side of it.
A head might dissuade- or anger them further.
The latest group already left- just passing through.
Would like a head.
The name of the Inn – Lakeside Inn.
We did look at the windows- could not read the language.
We headed around the lake.
We saw a camp of troglodytes and the saw us.

Reptilian creature, somewhat humanoid- spindly but muscular arms and walks upright on it’s legs.
Last one yelled something in it’s language as it died.
We finished all four and searched the village.
First hut: Chest filled with silver pieces. An arrow flies overhead.
Fucking necromancer was back and made our victories come back to unlife.
Xaxis obliterated 3 of them.
Lynette did hit him but it plinked off of some sort of invisible shield.

Gareth chopped them up and burnt them.
2 chests with 500 each.
Gives us a note.
Yes, he looked like he swung past the front he was running back towards the city.
Make it back to town by nightfall.
Update ring for the next tier! Violet Garnet.
Loot for two quests:
Horror:
900 gp
Violet garnet (500)
Granite cup (250 gp)
Marble relief (100 gp)

  • Goggles with a set of lenses (-100 gp)
    Goggles of Minute Seeing – Wearing is able to see much better +5 searches to find secret doors, traps, and similar items (800 gp)

Trogs:
1000 silver
Jasper (50 gp)
Ivory bust of a high priest (250 gp)

  • Elixir with electricity inside it (200 gp)
    Really nice looking tower shield (120 gp)

200 gp (2000 sp)
900 gp
500 gp
250 gp
100 gp
800 gp
50 gp
250 gp
200 gp
120 gp

3370 gp
674 gp ea.
67 pp, 4 gp
Stopped by the store to pick up my matched set of Giant Crocodile Teeth Daggers
-4 gp

View
Session 17

Tharr’s rough notes:

Arrived in Inferno on Blee the 6th, Mission day 33, Overland Day 7, Fluff scale #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)

Oliver – 13 gp
Dagger, Chain shirt

Blee 7th – day 1 training – Marve’s Maps and More

Map of the continents of Materia- shipping routes to the other contents.
Keshiki, Versat, and Sarcosa…
5 gp
A map of Versat that shows Glacerin
18 gp
Detail map of Keshuna – the towns
5 gp
Spent 28 for all 3

Spent time with Effie. Showed her the maps and explained where she needed to go.

Blee 8th – day 2 of training
Went to the Zegaran adv guild. And dropped off the Zag stone.

Blee 9th – Day 3 of training
Researching Oliver’s mailing to his wife – gather information
He sent suniun town – n. keshuna – Liluth
How much to ship a package to Liluth in Suniun – 5 gp

Blee 10th – Day 4 of training
Oliver was a very brave companion who served faithfully and we regret his passing.
For a Northerner he fought bravely. He will be sorely missed.
Sold Oliver’s dagger and chain shirt.
61 gold. + 13 gp
10 gp from Lynette, 10 gp from Merry, 2 plat from Xaxis, 92 silver from gareth
123gp, 2 sp
I’ll kick in 8 platinum and 2 gold.
Send letter of condolences and 2 amythysts to her. 5 gp to ship.

Blee 11th
Training Day 5

(64 days to walk to the academy at Glacerin)

Leave out the morning of Blee 12th, Mission Day 39, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No

Job on board- What a croc
Giant crocodile west out of town. About a half a day’s travel along the beach.
We have not seen any activity from that group in at least a couple of weeks- the last time we were here.
Walking along the beach.
Four normal sized crocodiles appeared on the beach.
Poor Merry almost died…
The one remaining crock ran away into the nearby pool.
Lynette killed it.

Then, a little later, the huge momma and another kid showed up.

End to end it’s about 20 feet long.
10 inch long teeth.
Pulled four teeth.
2 for daggers, one for Garreth’s belt, one for the people.
We get back- head to the guild.
The city – 120 platinum, blood stone, mithril circlet with Elvish poetry, and a tiny hollow glass flower dangling from a thin, silver chain.

50 gold for blood stone
A poem about love lost.
250 for circlet.
100 to ID
Chrono Charm of the Grand Master
worn on the throat.
Slows your perception of time down.
+5 bonus dodge bonus to a single attack
300

Merry pays in 240 to keep it.
1200 gold + 50 + 250 – 100 + 300 (Merry buys it) = 1700/5 = 340 gold ea.

Leave out (for reals) the morning of Blee 13th, Mission Day 40, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.

Nothing

Leave out (for reals) the morning of Blee 14th, Mission Day 41, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.

Hitched up the wagon and headed south.
Full days travel and we camped for the night.

Size of a pony, insectlike
Bony projection that looks like a bony paddle.
Monster that makes armor disintegrate.
Poor Merry lost her armor and her rapier.
I wisely cast fly and flew up out of reach.

Know arcana – what are these things
Sketch them.
Arcane not arcane based, not planar based creature, not religious creatures.
Day and a half traveling, no further issues-

Mid day of Blee 16th, Mission Day 43, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.
Arrive in Parrish

Adv. Guild in Parrish to drop off the Zag stone
Ashlett
Check the board:
Copper
Trouble with trogs- local group causing trouble ½ day travel local inns – south
Silver
Oh, the horror- babbling farmer arrived. Check it out and report.
The farm is located about 3 hours to the east.

View
Session 16

Tharr’s rough notes:

28th of Soha, Mission Day 24, Folly Day 1, Fluff scale #6 in box;
Group loot: 15 gp, 7 sp ; Lesser Bark Skin Potion (+2), Cure Light Potion

Checked the job board:
Nothing up right now- we’ve got a couple we’re working on for tomorrow- working with the clients.
47 gold cure light
285 gold for lesser bark skin (+2)
285 gold cure moderate
712 gold cure serious
2090 – ring of feather fall

We slept for 16 hours to heal up.
29th of Soha, Mission Day 25, Folly Day 2, Fluff scale #7 in box;
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Adv. Guild Job Board:

Copper: Giant Mosquito Problem – in and around my mill. SW a little bit. About an hour.

Silver: Silence of the Lambs – nearby lizardfolk are attacking wildstock rather than hunting in the woods. Around a cave where they live on the beach- 30 minutes east.

Typically the caves along the coast would be flooded from water erosion or naturally occurring in the mountains.

Told Oliver we’d see him this evening.
Headed out to the Mill SW of town about an hour for the mosquito issue…
We arrived.
There was a buzzing noise we heard from the upper part of the mill.
Wooden aqueduct to bring water in.
While collecting material for the smoke fire the mosquitos attacked!
Cross between a bat and a giant mosquito. 4 wings, six legs, long proboscis.
3 attacked each group – Lynette, Gareth, Xaxis & Tharr, Merry, & Cat
A giant nest
Gathered a few wings from the corpses.
We swung through town to turn in the wings and report our success.
2-3 hours for confirmation.

We walked along the beach until we found the beach- submerged about waist deep in water.
Gareth yelled into the cave to see if anyone was there…
9 lizardfolk emerge.

They moved to our group and spoke in a language only Effie could understand.
Garreth drew a sheep in the sand and drew a question mark.

Back and forth, gave one a scale to
Our families are being held by the abominations.
Free our family, they forced us to collect livestock for them.

Garreth moved to the front of the cave and a half-dozen javelins flew out at him.
I moved up and tapped Gareth with my Wand of Cure Light (7 charges remaining)

Effie: They said, Protect the master at all costs.
We all gradually moved into the cave.

Last one yelled- we are defeated, masters!

Coming around the corner two more lizard folks and 2 large creatures- upper torso of an upper reptilian torso, lower torso resembles a wingless dragon. Lizardfolk centaur analog.
Xaxis charged, taking a big hit, trying to take a lizardfolk.
Cages in the walls with lizardfolk in them.
Gareth started chucking the dead bodies out into the ocean.
The ‘good’ lizardfolk came back in.

‘We were just doing what we were told to because our families were being held hostage.’

Have someone stay outside the cave- we’ll send an envoy back to confirm.
Headed back to town and explained what happened. Yeah, we have someone who speaks Lizardfolk to confirm that…

Slept for another 16 hours.

30th of Soha, Mission Day 26, Folly Day 3, Fluff scale #8 in box;
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)

Adv. Guild
Confirmation for both of them.
We get to upgrade- turned in our silver rings for Pearl in addition Aqua Marine.
Liz: 900 gold
Amethyst (100)
Magic Dust (Sparkles like ground up gems) * (200)
Fire Opal (1000)
Dragon Hide Gloves (250)

Squitos: 400 gold
Daylight pellet (thin black pouch containing small ceramic beads- there are 11 in the bag) * page M156
Potion * (150)
Scroll * (70)
3070 gold
614 gold ea.

Effie shared:
I got a vision last night while you guys that I need to see the Loremaster.

Let’s take the five days to get to Inferno- not spend another day here.
We will not spend day 3 in

614 gold
Payment from Garrett for ladder – 50 gp
Transferred my fund around:

I now have:
3 fire opals (1000 ea.)
26 pp, 10 gp, 4 sp

-2 scales to Lynette (6 scales in wagon)

7 days travel to Inferno with wagon (5 days on foot)

Blee the 2nd, Mission Day 29, Overland Day 3, Fluff scale #9 in box;
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)

3 creatures – Huge segmented insects with slender, segmented claws. Tough chitinous brown shell covers their body.
Took a horse down, which was saved, then split poor Oliver in half.

30 pts damage – crit for 20 doubles, 1d6 impromtu sneak (max 6) +2 hit, +2 dam = 30, dropped it.
We burned the roaches and buried him with a nice view of the ocean.

We got back on the road again through the Blee the 5th uneventful.
Blee the 5th, Mission Day 32, Overland Day 6, Fluff scale #12 in box;
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)

View
Session 15

Tharr’s Rough Notes:

Soha the 21stDay 12 of the mission.

Cont.
We travelled on

As we were cross
3 Musclar, savage humanoids- about seven feet tall.
Wielding morningstars – the bugbears again

I come on behalf of my dark lord! Back in the woods…

Unlike the trolls before, these have a lot more flesh on them…

Almost killed the horse.

3 morningstars (12 gp)
3 light wooden shields (4 gp)

Gareth dragged to corpses off the road and burned them.
We headed back.
Arrived back after nightfall.

Next morning- Soha the 22nd, Mission day 13
Harpy job has cleared.
Spider job report has come.
Bugbear done- turned in 6 ears.

188 platinum
6 gold + 16gp
Amber (100 gp)
Amythyst (100 gp)
Jasper (50 gp)
Jet (100 gp)
Violet Garnet (500 gp)
Scroll (Magic Circle against Chaos) (200 gp)
Elixir (125 gp)
Wand (Conjuration – Mild)
Silver Vestment with 9 Semi-precious Gemstones and a half hemisphere (Necromancy – Faint)

200 duel ID
Wand – 20% charges remaining
Cure Light Wounds
Ephod of Authority – Cleric Level is one Higher for Turning (500 gp)

188 Platinum
Gold – 22 + 100 + 100 + 50 + 100 + 500 + 200 + 125 – 200
997 gold net

Valuation: 1880 + 997 = 2877 gold total
-400 for everyone else share of vestment
2477/5 = 495 gold, 4 silver for Xaxis
595 gold, 4 silver for other 4 of us.

59 plat, 5 gold, 4 silver

Guild rate – Cure Moderate Potions – 285 ea.

(My Math)
735 gold
-319
416 gp
My loot:
1 fire opal (1000 gp)
1 Violet Garnet (500 gp)
47 pp, 3 gp, 4 sp
Sold my old Morningstar – 5 gp
Sold my Heavy Wooden Shield – 4gp
48 pp, 2 gp, 4 sp

Ring of Feather Fall (Pricing) – 2200

“Four gold and I’ll spit in your mouth.”

Aqua Marine

Checking the board
Emblem is a Blocky Pyramid- a couple of those folks came in to do the Wyvern Job.

The Spider Web
If sales are as good as I expect- some royalty payments.
Silver ring with Aqua Marine in it.

Soha 26rd, Mission Day 21
Nothing new on the job board.
Heading out…
4 days into the trip we happen upon an area with humanoid tracks going into a cave.
About 30 minutes from the end of the day.
Small humanoid and seem to go in both directions.
Barefoot.
The feet do seem to have very subtle claw marks at the toes.
Didn’t hear anything- sent Effie in to check it out.
Tried to cast light on a scale- it didn’t work.
Cast light on a twig- touched a scale to it- Effie picked it up.
She saw some straw beds and a bunch of shrubs.

We loaded back up, planning to ride for two hours.
Used 40 scales to make a perch for Effie.

I still have 1 effie scale on me, 6 scales in the box. (Soha 23rd Mission Day 14)
Right side behind the driver.
Don’t die over night.

Soha the 26th, Mission Day 22, 7 scales in the box.
Put three in a pouch for Lynette so they would not trigger.
4 scales in the box.

Arrive at the end of Soha the 27th, Mission Day 23, I fluff scale 5 in box
Arrive in Folly
Check in at the Folly Adventure Guild
Guild Master Carric
Turned in the Zaggat Stone to him.
Peek at the Job Board:
Silver Tier: A Dire Situation- farm animals have been getting attacked at night at various farms.
Copper and Entry Level are empty.
Details: A list of a bunch of farms on the west side of town, same region- surrounding a big set of woods.

First Inn – The Folly Inn
3 sp
Remaining: 15 gp, 7 sp

No roads to the farm- not official roads- not good for the wagon.
Offical Weight for the Spider Web – 50 lbs.

28th of Soha, Mission Day 24, Folly Day 1, I fluff Scale #6 in the box
Head on foot to the affected farms
2 hours of walking we arrived at the first farm.
A farmer is looking over the dead body of some of the cattle.
Always happens at night- I hear them scream.

41 survival check – these are definitely from lupin – much larger than a traditional wolf.
Typical wolf is
Much larger than a normal wolf possibly by a factor of 4
Really obvious- lead into the woods.

Hear growling from the other side of the trees
Looks
Immense gray wolf- big as a horse- fiery eyes and thick fur.
We carried the four heads to the farmer.
That’s one way to get a head- we held up all four.
Merry moved the jaw of mine and said, “I’m so sorry I killed your cow…”

Bring one of those back- here, he gives us a weird looking metal coin…
I’ll keep one head, take two to the other two farms, you take the fourth head into town…

He gives us the payment:
1000 gold
Black pearl (500 gp)
Elixir that offers up fiery breath (700 gp)

2200 gp
220 pp
44pp ea.

View
Session 14

Rocks fall, party dies

Tharr’s Raw Notes:

Looking for the Wyvern when we start next time. Group Loot 16gp
Morning of Soha the 20th, Day 11 of Mission, outside of Firefeather.
3 amethysts from Harpy
Raiders of the Forsaken Dragon

Drag marks and blood trails leading to the edge of the cliff.
Amber Amulet of Vermin – Praying Mantis
25 +5 /2 levels
50 foot range

-11 damage to Mantis
-13
Mantis died.
The wyvern grabbed

50 sp, citrine
Prayer Mat

Back to Firefeather
Reported the two victories- guildmaster – but no trophy (stinger)

1400 for the ultimate Elven rope ladder of security.
A couple of days to make
Offset it by 100
1300 total
-350 for 4 stones

950
Xaxis – 400
550
184 each

Researched Wyverns- some entries on the mating habits of wyverns- usually come in pairs.

Soha the 12th, Day 12 of the mission.
New job:
Copper: Eight Legged Freaks
Farm having trouble with massive infestation- terminate with extreme prejudice.
Just outside of town- slightly to the north- having problems with spiders.
Purchased three antivenom vials for the party.

Loaded up the wagon and headed to the farm.
Headed to the barn.
Lynette, Marry, and Gareth all quaffed the antitoxin vial I gave them.

We see spiders coming out of the hay
Hand sized
Spider swarms came out.

We got through it.
Farmer is heading into town and will swing by the adventurer’s guild.
Heading towards the bear hug monsters.

View
Session 13

Tharr’s Rough Notes:

Group Loot – 16g
Soha the 6th

½ day out from Inferno.
Full day’s travel without incident towards Whisper.
Set up camp for the evening.

Standard watches
Xaxis and Lynette
Garreth and Merry
Tharr and Oliver

Lynette- what’s Whisper famous for?
I didn’t take any of their brochures…
My understanding is they export a lot of magical items.
It didn’t seem out of the ordinary.

2nd watch heard a rumbling in the grass.
Eventually we all got woken up.
A javelin flew in towards Merry. Then another, hitting Xaxis.

Ape like posture and rubbery green skin of a troll. Looks smarter than his visage would suggest but human sized.
Took forever for us to spot him…
Damn monkey bit me- -5 con.
Full retreat into the road.
Coup de Gracie – 69

Secondary saves is 31/31
Helped the
Sketch
Doesn’t seem to be extaplanar, or arcane.
Regenerated.

Next morning- 2 lesser restorations each- I healed 7 con.

Soha the 7th.
Full day uneventful travel.
Sleep.

Morning of the 8th.
(Xaxis forgot to heal check secondary and also took some con damage)
We both cast two more lesser restorations and healed all of the con damage.

Full day uneventful travel.

Morning of the 9th.
½ day of travel.

By far the largest settlement in all of Keshiki.
We headed to the guild district
Entered through the north side of the city- it will take 2 hours to get there. Mid afternoon.
We recognize the symbol from our ring with a really big building.
Head inside- whole sections of seats. 2 bars or more. A really big board with tonnes of people around it. Beds. A set of shops along one side.
Lynette- this is where I met my initial party- then we took a mission up towards Inferno.
We get pointed to the assistant guild master.
You’re gonna need to talk to my boss. I’ll go get her…
Leading another person. Says- I’m the grand guild Master Isabel.
About the Zagg Stones.
Guildmaster Frederick (from Inferno) sent note.

We need you to drop one of these off at all of the guild halls in Zagara.
Each one – a piece of parchment with their sigil on it.
It will not count for or against your progression. The compensation.
A list of the town- maybe a town.
Go to the general shop stall- and he’ll give you a map.
Not as impressive of a setup in Xia or Xilthar
South to hit Xi, then east to the coast is fire feather.
The longer it takes to distribute the Zagg stones the less useful it will be.
If you touch the stone it can verify.
She took out her master one and asked us to place our palms on it one at a time.

We have a couple here in the guild hall alone.
You will have 2 months to return.
Return by Vasta the 10th
Soha the 9th – Soha the 30th
Blee the 1st – Blee the 30th
Vasta 1st – Vasta 10th

The plan…
Whisper to Firefeather – 6
Town – 2
Firefeather to Folly – 5
Town – 2
Folly to Inferno (Follow the coast, no road) – 5
Town – 2
Inferno to Perish – 3.5
Town – 2
Perish to Dakenhudiem – 3
Town – 2
Dakenhudiem to Hilfer – 1
Town – 2
Hilfer to Dunkenhudiem – 1
Town – 2
Dunkenhudiem to Xi – 1
Town – 2
Xi to Whisper – .5

39 day total
2 days per town
46 day total
3 days per town
53 day total
4 day per town

Assistant Guild Master: Mitchell
We are in the process of negotiating with a magical item artisan. Probably around the time you return we will be extending out to the mainland.

Gloves of Dex (+2) – 3600 with silver level discount

46 days total
3 days per down
14 days wiggle room
Check the board- 2 entry level, one on the copper level
Rats a chewy and bats in the belfry
Rats a Chewy- discreet removal within the
Bats – large bats in the attic of a local temple
Copper – crocodile hunter- 1 day east
We reserve the entry level jobs for those who are not silver.

9th is over.

Soha 10th, 11th, 12th, 13th leveling in Whisper.

Day 1, 2, 3, 4 to train in Whisper.

Morning of Soha the 14th, Day 5 of Mission

6 days without issues
Morning of Soha the 20th, Day 11 of Mission

Looking for the Adv. Guild in Firefeather
Find it
Seek out Guildmaster Hamett
Turned it in to the guildmaster- stamped his signet on a piece of parchment
Head over to the Board
Copper – Shot to the Harpy – Reports of people being pulled off the cliffs to their death. Cliffs just outside of town- sheer cliff. Sponsored by the city- report to the town guard.
Copper – Wrong Kind of Bearhug – Reports of giant, savage bear people attacking people on the way to Folly. ½ day travel
Silver – Vicious Trophy – Seeking assistance in hunting down of dangerous creature and a trophy for my collection. Hunting down one of the wyverns that hangs out along the cliffs and the recovery of the stinger. Bring stinger here.
We claimed the two cliff jobs. Asking Oliver and the horses take it off.
Average height of the cliff – about 500 feet. +/- 50 feet
Cliffs of Phoenix – Phoenix Straight lies below you.
Note a pile of something.
Prepared our ranged weapons keeping a keen lookout for flying foes.
Lynette says, looks to have been an attack here.
We hear Effie say- there’s a horrible creature down here
I was wrong- it can’t see me- but whatever you threw got it’s attention
The entire party hears a captivating song…
A captivated Gareth walked over the edge.
Merry went to the edge of the cliff and backed off.
Effie said, He’s alive somehow…

It looks like an evil faced older human. Lower body of a reptilian nature. It’s hair is filthy and covered in caked blood.

Xaxis dropped it.
Gareth noted a small tunnel behind it.
Gareth checked it out. Looks to be a nest.
Found 3 shiny rocks in there. Amythysts.

Looking for the Wyvern when we start next time.

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