Tales of Tolgard

Session 26

Tharr’s Rough Notes:

Day of Vasta 30th, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp;
The Web (50 lbs) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Lesser Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper

The funeral will cost 100 gp.
For casket, headstone, and service.
As the funeral started her body rose as the same kind of undead from before.
She stood up- the body changed. Her face has gotten elongated and is completely gray with white, empty eyes.

Metal fence- 4 feet tall.
I cast Light of Venya in anticipation, but…
It seems that Xaxis took it out with a mega-turn.
We buried the dust and stuck her longsword in the ground by it.

We went off to have a drink and toast our lost companion…
While drinking Cuthwin reminds

Merry inventory:
Armor, magic wearables, weapons
Mithril chain shirt +1 (1300 gp)
Dastana (12 gp)
+2 corrosive rapier (2000 gp)
Dagger (1 gp)
Composite longbow (str 14) (300 gp)
Chronocharm of the grandmaster (250 gp)

Magical non-equippables
3 daylight pellets
3 cure moderate potions
5 cure light potions
2 potions of barkskin
Vial of silver sheen (125 gp)

Miscellaneous
Zagaran guild ring (gold, sapphire gem)
Backpack (1 gp)
Bedroll (5 cp)
Flint and steel (5 sp)
Bullseye lantern (6 gp)
Ink (4 gp)
Ink pen (5 cp)
Small mirror (5 gp)
5 parchment (5 cp)
3 belt pouches (15 sp)
10 days trail rations (25 sp)
3 sacks (15 cp)
1 effie scale
Soap (nothing)
5 torches (nothing)
2 secret compartment daggers (4 gp)
Whetstone (nothing)
2 waterskins (10 sp)
Climbing kit (40 gp)
Charred lockpicks (5 sp)
100 ft hemp rope (1 gp)
Grappling hook (5 sp)
Focus ring for Tharr’s shield other (new party member)
Shirt w/ inner pouch (1 gp)
Average dress (hooker style) (buried in it)
Leather vest (1 sp)

Wealth:
1 violet garnet (500)
7 amethyst (100)
15 plat
117 gold
87 silver
13 copper

(590 gp owed to Lynette)
Liquidate above less armor and rapier (and potions and ring)
756 gp 9 sp
Wealth equivalency:
875.83
Combined:
1632.73
Less Lynettes 590
1042gp 7sp 3cp
-480gp – C&C another month’s pay

462gp 7sp 3cp
[sold rapier]
2462gp 7sp 3cp

Add +1 mithril chain shirt (1300 gp) – 325 ea., 975 ea.
2342gp 7sp 3cp
Add +1 Corrosive Rapier (2000 gp)
4342gp 7sp 3cp
Reallocate misc to wagon:
1 effie scale
Soap
5 torches
Whetstone
For new character:
50pp Platinum ring for Shield Other
Return to guild:
Sapphire Gold Guild Ring
To Wagon/Party:
3 daylight pellets
3 cure moderate potions
5 cure light potions
2 potions of barkskin

2462gp 7sp 3cp
First, /4 =
615.5 gp,
325 gp

Add +1 mithril chain shirt (1300 gp) – 325 ea., 975 ea.

Blue Diamonds – 5000gp

Day of Drezdin 1st, Fluff Scale static at #14 in box
Group loot: 11 pp, 12gp, 11 sp 3 cp;
The Web (50 lbs) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Lesser Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper

We headed out to Whisper…

Uneventful trip.

Day of Drezdin 6th, Fluff Scale static at #14 in box
Group loot: 11 pp, 12gp, 11 sp 3 cp;
The Web (50 lbs) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Lesser Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper

Hit the guild – yes, we received word.
Looks like you’re good to receive payment.
A satchel of coins – 1400gp
Violet Garnet (500 gp)
Coral Broach (250 gp)
Wool Tapestry (250 gp)
Two Fist Sized unworked stones that are mirror images of each other. *
100 gp – A pair of sending stones once per day the bearer of each stone can send to the mate, know the communication has failed. (700 gp)
As part of the new expansion we plan to use these sending stones with some of our locations on this island and the mainland…
Total: 3100 gp
775 gp ea.

5d6 worth of jobs – Silver Level – Violet Garnet – 18 jobs.
We have temporarily stopped accepting jobs across the city- just yesterday we sent a group out to begin the expansion into the mainland- the Pyramid group.
Come back in a week.

I am a melee competent.
We are Raiders of the Forsaken Dragon- if someone doesn’t ask, tell them anyway…
“Hail, Pelorite- we have something in common…”
Eris

Training for Seven Days
Wand of Cat’s Grace – 4500gp – 50 charges
Whisper Discount – 4050 gp
Garret – 1550gp
Eris – 200 gp
Xaxis – 600 gp
Lynette – 500gp
2850 contributed
I chip in 1200 gp
Paid 4050 for Wand of Cat’s Grace
Picked up my Snakeskin Boots and Red Dragon Tooth Dagger

Day of Drezdin 14th, Fluff Scale static at #14 in box
Group loot: 11 pp, 12gp, 11 sp, 3 cp;
The Web (50 lbs) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Lesser Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec
No Effie / One Gemstones at the Gold Level (Sapphire) (2 missions to 2nd gemstone) (27 done)

There are no new jobs in the silver or gold tier here.
Wizard’s Sigil is still there.
There is one blip coming from: Inferno
I couldn’t justify going to Dukenhudiem, but…

½ a day’s travel out of town
One of them was down, four were up, one on a wagon, and four monsters.
The four monsters:
Zombie Umber hulks
Doing battle with a bunch of armored people
Woman dressed in nice clothing…

Dropped my Shield of Faith Mass
The woman in decent clothing- don’t let them get me!
Cast Light of Mercuria
Did some damage to them…
Light of Venya
24 – 3
22 – 4
I dimensional doored over to the lady on the wagon.
We finally dropped three of them
Are you alright milady? Why did I hire you…

View
Session 25

Tharr’s Rough Notes:

Day of Vasta 22nd, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper
Pending Research in Dakenhudiem: The reanimated type of undead- including but not limited too- skeletons and zombies. Distinguishing characteristics, strengths and weaknesses.

Vasta 23rd
Freemantle crypt
The book makes a fizzling noise and the dials don’t seem to change. (10/12 questions)
We successfully recharged the book.
Freemantle crypt- doesn’t resolve to an answer.
(may not have been specific enough)
A corruption occurred in the crypt…

Day of Vasta 25th, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper
Pending Research in Dakenhudiem: The reanimated type of undead- including but not limited too- skeletons and zombies. Distinguishing characteristics, strengths and weaknesses.

About 3 ½ days- moderately intense storm that slows our progress…

Day of Vasta 28th, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh. Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper

Due to storm delay, arrived at the end of the day.
Hit the adventurer’s guild- nothing in our brackets
A main graveyard on the west city limits.
The guildmaster didn’t know about that one…
Swing by the records office to see if they’ve got anything on file. Anything close to the city has to be documented properly.

Day of Vasta 29th, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp;
The Web (50 lbs) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Lesser Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper

Records Office- exceptional amount of dust on everything and a dusty person is scribing on one of the scrolls in front of him.
He said it looked shifty- Merry slipped him a platinum. (-1 pp from group loot to Merry)
According to some records of burials they do have a burial site outside of the city about an hour’s travel. I could get you a rough set of directions there. If anyone asks you stumbled upon those directions and did not get them from here.
This was- not what I expected this morning.
West the way we came and then divert off a side path.
Asked the guards to stay with the wagon while we checked it out.
The gate is chained and locked.
7-8 feet tall with spikes on the top.
We decided to circle the crypt.

I did not detect anything while circling it.
Plan to use the Claw on a tree- casting fly on Lynette

Resembles nothing more than a patch of mobile gloom more or less in human shape.
These creatures are consistent with the simply names shadow type of undead.

Simply called shadows, undead type, hard to hit.
I climbed in and dropped down, dropping my defensive aura.
I noticed that Lynette’s arrows, while hitting, did not seem to affect them passing right through.
The seemed to come from the two smaller crypts.

Looked at the door- no visible hinges, made of stone, locking mechanism.
Because the hinges do not seem to be visible it probably swings inward and it’s a set of double doors and the lock

Went to the larger room with a hole in it- Garreth saw a body inside and some coffins

Looks to be some sort of human wearing plain clothing- looks to have been struck down with something with blunt force trauma.
Searched the body – in the pocket is a key. It is consistent to a similar doors.
Cast light on Merry’s copper pouch.

Headed down to a blood-soaked set of tunnels. Then

A pair of incredibly tall, powerfully muscled humanoid covered in patchy fur with the head of a bull- the eye sockets are empty and there are chunks of flesh missing all over it.
Not sure what the original creature, but based on the appearance- probably consistent with a zombie. They are very hardy but they do not move very quickly.
Zombies do not seem to be able attack a lot when people slip past them…

Took care the othe two big brutes with giant great axes.
Then into the new room- 5 sarcophagi
Ceiling is 7 or 8 feet tall.

Each one depicts a different human
Merry opened the first one- there is a desiccated corpse in it.
Then closed it.
I opened a second one- a desiccated corpse inside it.
Two of the shadows showed up and then the lid behind me flew across the room to crush me…

A grey fleshed, hairless humanoid, elongated skull nose less face and white, empty eyes.

40 know religion check – type of undead created from remnants of humanoids created from absolute evil. Usually kill you by looking at you. Very difficult to kill under usual means.

Xaxis managed to pop another shadow and made the grey creature cower…
It stared at Merry and she died.

Picked up 2 large great axes.
Sketch the grey.
Sketch the zombies.

All this happened about midday. We rode back to town.

Rested- the next day, Speak with Dead with Merry.
Merry, are you happy where you are? My people are here.
Merry, do you want to come back in a new body? No.
Merry, what should we do with your stuff? Party, party, party- give Lynette Gems.

Day of Vasta 30th, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp;
The Web (50 lbs) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Lesser Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec
No Effie / One Gemstones at the Gold Level (Sapphire) (4 missions to 2nd gemstone)
Snakeskin Boots & Red Dragon Tooth Dagger WIP in Whisper

The funeral will cost 100 gp.
For casket, headstone, and service.
As the funeral started her body rose as the same kind of undead from before.

View
Session 24

Tharr’s rough notes:

Day of Vasta 17th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
Leaving out of Parrish in the morning- peaceful day.

Day of Vasta 18th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
2nd day out of Parrish
Midday
Stepping out of the woods with a horrible roar…
Beast resembling a large reptile with a variable forest of heads on its long, slender necks.
Spelled up our artillery, warned the wagon, and wracked my brain as to what it is.
It is a hyrdra- creature known for its number of heads as its most effective method of attacking and removing a head generally begets another one.
Then it regenerated…
Our artillery managed to take it out pretty quick.
I sketched the creature.
Hitched up the horses to drag it out of the road.
Rest of the day was uneventful.

Day of Vasta 19th, Fluff Scale static at #13 in box
Group loot: (-10 pp) 11 pp from Xaxis, 12gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
1000 sp for guard fund.
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
3rd day out of Parrish
Towards midday- a damaged chest that looks like it’s fallen off a wagon.
A pile of silver coins.
About 1000 sp.
Made it to Dakenhudiem in late afternoon.
We found the scribe Salerius.
(-10 pp from group loot to research the freemantle family and crypt out of Folly as well as the Sigils of the Wizards of the Forked Path.)
I only found one minor reference to the forked path
An order of wizards that have disappeared entirely- but they were based right outside of Inferno.
Freemantle Family Crypt- the majority of the remaining family lives in Folly. Pretty sizeable crypt in the region of Firefeather.

I’ve had to hire some additional help- I’m looking to create a company directly because the library is getting on my case for using their resources for gain.
Couple of weeks –
3 or 4 categories.
Reanimated type which utilize existing bodies. Skeleton and Zombies.
The remnants- creatures that died through terrible means and are reanimated by the – wights and aleps
Transformation – vampires and liches
Incoporeal – shadow and wraiths

10 pp from group loot, I’ll sweeten with 2 pp
The reanimated type of undead- including but not limited too- skeletons and zombies.
Distinguishing characteristics, strengths and weaknesses.

Swung through the adventurer’s guild.
Giant Reptile Monster attacking from all sides.
Turned in the Job.
23 completed projects.
1200 gp
White pearl (100 gp)
Wool tapestry (250 gp)
Pair of bracers. *
-100gp for ID
Bracers of Armor +1 (600 gp)

2050 gp total
410 gp ea.
41 pp ea.

~480 gp for the month for the two of them.
48 pp per month the two of them.
24 pp per month each.

-3gp from group loot for 100’ hemp ropes and grappling hook that was lost in the volcano of Merry.

Day of Vasta 20th, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 1004 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1) [48 pp held aside for minion’s next month’s pay]
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
Heading north to Xi.
Checked in at the adventurer’s guild- nothing new.

Day of Vasta 21st, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
Arrived at Whisper midday.
Adventurer’s guild for our payment.
Heard good things from the guild hall.
Payment is due…

Jade Pendant (250 gp)
Amethyst
Oil *
500 gp
-100 gp
Oil of Greater Magic Weapon – potion – single use (400 gp)

1150gp total
115 pp total
-48 pp for next month’s pay
67 pp remains
13 pp 4 gp ea.
+2 pp from group loot each.

Checking the Zagg matrix for outstanding jobs…
2 jobs – normal board and an odd one…
Snake Handler Mishap- local one has a mishap- make is safe for the family to enter to recover the remains – silver tier.
Odd One – somebody came in and offered it up for anyone who can figure out how to do it.
This note with weird words on it:
A bunch of words that don’t make any senses to me- look like random letters.
A paragraph and a map.
The latter two seem to shimmer a little bit.
Go to a location within the city and input a sequence of words to the device that you find.

It does look like the common alphabet.
Lynette looked at the letter- it looks like a bunch of nonsense.
Cast detect magic and looked at it – does not detect as magic.

Lynette says what shimmery part.
Lynette grabs a scale and can see some writing.

The person who set up the job- the person would recover an item to bring back.
The person who dropped this off- he looked like- pretty plain looking.
Human- a little mysterious, I guess.
All the people who have tried so far have just stared at it.
Yeah, the guy was young.
He didn’t look like he was part of the working class.
He didn’t look like any of the type of people that frequent this place.
Snake shop – in the merchant district- couple of shops around with more exotic animals.
The map leads to the university district. Pretty far away from the merchant district.

I copy the notes and map.

Any Zagg alerts on the rest of the island at the moment- nope, looking green across the board.

We found the snake ship
Warning on the door: Danger inside- do not enter!
We cast all of the protection spells before heading in.
Staircase that goes up- snakes everywhere of various colors.

Our melees went in and started killing

Then we started to move them into their tanks- except for the violent ones which we killed.

A lot of beds and boxes, snake handler’s body.

A huge constrictor fell from the attic on Merry.

Almost got crushed to death.

Huge Snakeskin.

We went and reported the job was done.

Adventurer’s guild- reported success.
Updated the Zagg stones.
Sapphire Level – of gold
Reward:
He had a lot of backing
1000 gp
Solid Gold Idol (500 gp)
Pipes * (650 gp)
-100 gp
Pipes of the Sewers – tunes you need to learn. Attract rat swarms – if they are within 400 feet of your location. Continue playing until they appear.

2050 gp
410 gp
41 pp ea.

Huge Shed Snakeskin == Boots
1 gp and a couple of days

Red Dragon’s Tooth – paid 1 pp for really nice dagger and holdster.

Rested for the evening to reset spells and such.

Day of Vasta 22nd, Fluff Scale static at #13 in box
Group loot: 11 pp, 12gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
Cont. Whisper

We got up and followed the map to the location, found the building- went inside.
Empty except a plaque on the wall.
Made out of bronze.
Lynette spoke the keyword in Draconic.

The plaque shimmers and disappears, revealing a weird looking box thing.
I grabbed the box.
Looks like it’s made out of some sort of Onyx material.
Elaborate inlaid gold on the side.
No seeming writings on it.
The box is not magical.

Head back to the guild.
That looks like what I was told to look for.
Hand the assistant guildmaster Mitchel.
Give you use of a private room to open it.
Here are your rings by the way…

The box was about 8 inches cubed.
Got the room set up for you…
(26th job)
He motioned us into the room- here you go!

Laid out on the table:
Rune stone
Sparkly orb that sparkles like the night sky
Scroll Case

The orb and the runestone glow with magic.

Open the scroll case- rolled up piece of parchment.
Pulled it out – a letter.
I wasn’t sure when you might find this …
She’s going on a metamorphosis journey as she reaches the next phase of her development.
She will attempt to seek you out once she’s finished if she can find you still.
I’ve included the power supply with this letter
Place the runestone on the codex then the orb on the codex.
Stand back.
Things are so different than my source materials stated at this point- the big event that you were all intertwined with doesn’t seem to have occurred.
Free will choices can only account for some difference- can only assume that some external force has been applied.
I’m looking at my possible reasons for the deviation- it’s probably unrelated but the city reported a power consumption spike- if you made it to Glacerin or the Leenza mountain. Keep the codec until it stops working and give it back to me the next time you see me after that.
One last thing, the one you travel with Lynette- seems to be inexplicitly resistant to divination- you might want to inquire further.
-The Loremaster

Decided to ask another question to make sure it wasn’t out of charge before recharging
#10
sigilsforkedpath
The sigils of the Wizard’s of the Forked Path are believed to lie within the burial chamber of the three wizards that make up the order. This burial chamber is hidden between the two roads leading out of Inferno and can be found by taking both paths. The secret to accomplishing this to reveal the entrance was lost with the disappearance of the last surviving servant of the order and has been the main reason their burial chamber hasn’t been located yet. Relic and Artifact Recovery Enterprises, a company based out of Inferno has been seeking the sigils for a number of years.

View
Session 23

Tharr’s Rough Notes

Day of Vasta 15th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

We slept 8 hours and prepared fresh spells.

I opened the door- a short (5’), narrow hallway with another door.
The other door is also stone but no runes above it.

I cast light on Merry’s copper pouch again.
Garreth opened the door.
Shale walls polished to an reflective sheen. 7 foot tall ceilings.
A few simple, yet beautiful carvings on the wall. Schematic for strange devices.
Hear a loud rumbling noise coming from behind.
The wall comes crashing into Xaxis.

I see a set of three suits of full plate armor that stand side by side as if at attention.
3 medium sized full plate armors. One slammed me.

Tapistries of battles between dwarves and orcs.
Then they attacked.

Shield rack – two racks with four tower shields each.
They attacked.

8 Tower shields lying on the ground.

More polished walls with inscriptions.
Wooden rack holds 2 longspears

Then Merry found the longswords…
Then we destroyed them.

Then to the spear rack- which moved…
We destroyed them.
2 Long spears.

Beaded rope curtain.
Wrapped and choked them.

Finally got to a door.
To the door- iron door with runes on it.
Spikes have been rammed where the hinges were.

Forbidden- do not enter, dangerous
Merry attacked and tried to remove spikes…

Broken furniture,

Pale serpentine creature with a single clawed hand, wiggles in the air, it’s tails lashing wildy.
3 Armoires
3 tiny junks (broken piece of tapestry and a broken chair leg)
All attacked us…

An Armoire ate Garreth
The garbage just kept animating

Then the snake thing flew away- and I cast fly on Lynette then Garreth…

Searched- wide pile of silver pieces.
Garreth managed to kill the monster.

Set of ornate scroll cases
Shiny suit of half plate armor *
3000 silver pieces
700 gold pieces
3 10lb. gold idols
Intact plain looking helm *
2 long spears
8 Tower Shields

Copied all of the runes and plans down.
Inside the scroll cases- significantly more complex plans and techniques found in there.

2 copies of the labyrinth
2 copies of a map to get here from town
2 copies of the walls

Headed back to camp around nightfall to our guards.
Played some games – Cuthwin brought some dice with him.
Crash at the camp.
Spent the evening making copies.
Don’t die.
Day of Vasta 16th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

If you proved to the artisan guy- he will let the local guildmaster know and use the Zagg stones.

You guys are sure thorough- I’ll let the guild master know.
Gave him a copy of the map to get there, a copy of the map of the labyrinth, a copy of the plans on the wall, and the scroll case full of the finest plans.

Shiny suit of half plate armor * +1 Half plate armor. (1200 gp)
3000 silver pieces
700 gold pieces
3 10lb. gold idols (1200 gp)
Intact plain looking helm * – Helm of Comprehend Languages and Read Magic (put it on and you to understand the spoken the spoken word, written word, or magical text
+5 competence to decipher script, incomplete, archaic form (2600 gp)
2 long spears (6 gp)
8 Tower Shields (150 gp)
Mega Ring * Ring of Wizardry 1 (Arcane spells per day for one specific level) (10,000 gp)

-300 gp
13,256 gp total
2651.2 gp ea.
265 pp, 1 gp, 2 sp ea.

The clan leader went with us to the Adventurer’s Guild Hall to report our success.

View
Session 22

Tharr’s Rough Notes

Day of Vasta 11th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Arrived in Parrish- no issues- end of day.

Day of Vasta 12th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

To the adventurer’s Guild – Ashlette GM
Guild Board:
Silver: On The Fence- Terrible multiheaded brute has been terrorizing the local folks, making the farms and roads unsafe.
A couple of the local farms to the west. A couple of hours.

Brother Givrick in Perish – similar guild hall as the one in Whisper.
Smaller- pretty much the only person there.
I have a rough description of the entrance. We weren’t able to match it to a specific location.
I think it was probably in the mountains east of Parrish.

Go by the local cartographer to match up where in the mountain it is.
This chasm here, for example… (rough notes)
One of my ancestors thought that someone might eventually want to find it. I think he had planned to go back.
If you can recover the manuscripts then I will be able to write a note for you.
There are some stone working techniques that group had piloted there.
Interested in a detailed map to the location and the inside? Yeah, sure.

Took out the Ettin- back to the city anyway, back with us.
Search the body.
Hide armor, 2 large morningstars, 2 large javelins
Stripped the four weapons off of it.

Followed the tracks- leads to a second farm.
Then into some dark, scary forest.
Found a make shift camp- a number of trails leading off from it. Multiple trails leading off from it.
Steps leading just to the camp, come and go from the camp, just come to the camp.

Searched the camp.
Don’t find anything out of the ordinary- giant log, rough materials to start a fire, ashes, chewed up carcasses of farm animals.
We travel about an hour- west towards the coast- and the trail just keeps going.
The tracks leading in from at least a couple of days ago.

We headed back.
Right around dark.
Back to the guild.
He said yes, he heard from two of the farmers.
Farmers and City stepped in:

Bag of coins – 300 gp
Amethyst – 100gp
Small marble statue – 250gp
Vial of Oil * Oil of Bless Weapon (60 gp)
Set of clothing with gossamer thread woven into it. * Shiftweave Garments – changes the garb to look like five different sets of clothes (350 gp)
- 125 gp ID fee
935 from all
18 pp, 7 gp ea.
As we are traveling back to our nighttime accommodations…

Gypsy women- I would like read your fortunes one at a time.
In front of a tent.

Merry headed in…
She was shone a vision in the crystal ball
Mortar and Pestle, Misty Cloud, Shimmery Mirror – which do you touch?
She touched the mirror.
Falling- blocked by a monster ahead.
Run Past It, Throw a lamp at it to distract it, or charge it with weapon drawn.
Merry shook herself out of the vision.
Interesting- you have great opportunity ahead of you, beware of things that lurk in the shadows.

Tharr went in…
Sat down and gazed into the crystal ball
Feel as if I was there.
The junction of three paths-
A monster, a damaged bridge, and a locked door.
Look for a way to fix the bridge.
Woke up in a room with no exits:
Find a hidden exit from the room, check pack for gear to help, or attend wounds of the party member (Xaxis).
I attended to the wounds.
I was back. Interesting- You have a great adventure ahead of you. Keep your eyes open to the encounters that you have- for one of them will be most important for your goals.

Lynette went in…
Sat down in front of a crystal ball thing.
Swirled a bit- and nothing happened. It looks like my path is obscured.

Xaxis & Garrett declined.

Day of Vasta 13th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)
Seeking out the local cartographer.
City Maps, Local Maps
We found a match on a local map of the mountains. The map for 15gp.
5 hours travel time plus climbing time.

Spent an hour looking for Garreth.
Xaxis bought a climbing kit (+2 circumstance bonus to climb check)
Gareth bought a climbing kit
Merry bought a climbing kit
Lynette bought a climbing kit
We already had one in group loot.

Climber Kit is 5 lbs. Ropes, pitons, spiked boots, etc.
The Spider Web weighs 50 lbs.

Adventurer’s guild- the warrior guild can provide
Driver – the stables

Warrior’s Guild
Gym- very buff members

Daily rate- couple of silver
Up to multiple platinum a day
5gp to 10gp a day
Comes with their own basic equipment

8 gold per day for the driver
6 gold per day for the other one

Come back in about an hour and I’ll have them ready.
Back in an hour.

Saward – Fighter Guild Master

Cuthwin
Trained in the fighter training path- focus in melee weapons. Longsword and basic armor. Some training using animals in combat and control them in and out of combat. I can use crossbow if needed. I don’t have a shield but I do have a longsword and armor (Chainmail)

Coleman
I prefer using rainged weapons, especially crossbows. A bit more experience driving- I did that before I trained in fighting. (Chainmail) Heavy crossbow. Coleman does not have a melee weapon.

136 each or 272 for both.
Xaxis pitched in 10 platinum
Gareth in 100 gold
Merry – 7 platinum, 2 gold

Paid in full.

Cuthwin – Heavy Steel Shield (20 gp)

Coleman – Dastana (25 gp)
Short Sword (10 gp)

I paid out 55gp for the short sword, dastana, and heavy steel shield

47 gold, 5 sp

4 cure light potions (190 gp, 19 pp)
Paid 19 pp for 4 cure light potions.

5 gold ea. For morning stars,

12 gold
I took it to defer the gear expenditures

Day of Vasta 14th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web (50 lbs); Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Short Sword (10 gp), Dastana (25 gp), Heavy Steel Shield (20 gp), 4 cure light potions (190 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Four hours out- the path stops, heading up the mountain. Slightly worn path heading up the mountain.
Heading up the mountain- first half an hour, side by side.
Then to single file with Garreth, Merry, Xaxis, Tharr, Lynette
15 more minutes- climb checks.

We made it to a semi-hidden entrance behind some trees. Pretty confident we have found the entrance.
1 hour travel beyond the wagon.

No light sources in the cave. Xaxis’ armor glows with a green light.
I cast light on one of Merry’s belt pouches.
Untied ourselves.

We proceeded into a tunnel and saw a door ahead.
Large, low, narrow room with a low vaulted ceiling.
Red, Yellow, Green, Blue, Purple
I looked into the grate- slanted pipe moving back the way we came. The second into the second grate- same deal.
Beyond the portcullis – flat topped pyramid with a sickly moat around it. Grates around the pyramid
It has sluices, flames, moat, and grates around it.
Each of the levers is tied to parts of the moats or pyramid moving.

The corpses seem to be a human and an elf.
The door is made of stone.
Hinged. Does not appear to be any machinery to lock or bar the door.
Found a set of charred lock picks- probably a rogue type. (Elf)
(Human) Fighter type, maybe a body.

Garret tries to pull the yellow one- seems to be locked in place.
Nothing appears to be magical.
3 little creatures come out of the lava pyramid.
One is a winged creature – miniature human made of lava.
Winged creature wreathed in flame with mischief.
Wisps of vapor coming from it’s body.

Triumvirate of fire or face our scorching wrath.

Garreth pulled the red one. It shifted.
Heard an unlocking noise underneath him- a gong beyond it that gonged.
Yellow bell.
Green whistle.
Blue horn.
Purple drum.

One said cease your futile efforts.
I tried to pull the purple switch.
It shifted- the portcullis opened and the drum played.

Merry pulled the blue lever.
Horn goes off- hear water draining- moat seems to be dropping.

Xaxis moved behind the green switch and pulled it.
Blows the whistle.
Hear superheated steam and rumble beneath their feet.
Looks like pulling it has lowered the flames in the pyramid.

Flew over and spit a cone of fire at us.
The second one turned into a puddle of lava.
Steam shoots out the grates and burned me.

Water in the trench I was in dropped from 3 feet to 1 ½ feet
Lynette pulled the green lever back at my suggestion.

10 feet up
The water is completely drained.
Steam starts dissipating
Xaxis pulled the yellow switch- lava started pouring out the sluices.
Climbed- slipped- fell in the lava.
2/41

The lava finished draining.
Garreth made it to the top and saw a reinforced trap door.

I drew my healing wand as I stood and I used it on myself.
Garreth opened the trap door and removed the satchel.

I cast fly and flew out of the room.

Xaxis failed- fell into the lava.
I cast close wounds on him.
Garreth jumped down, fell into the lava, but threw Xaxis out.

I flew in and cast fly on Garreth.
A ring in the satchel. It’s magical.

The blue switch clicked back into place.

We headed further down the hallway.
Black slime

Lynette was the most effective so I flew over and cast haste on her.

Headed further down the hall.

Dwarven script over the door:
The Labyrinth

View
Session 21

Tharr’s Rough Notes:

Day of Vasta 2nd, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (1 mission to Gold Level)

Last day of training

We do have plans to extend the Zagg network but, what comes before that, we need to get our operations up and running a bit more within the settlements out there. We’ve got a couple of outposts- but nothing as established as here. We’re just renting some buildings. We’ve got some more Zagg stones coming in in about a month. If you want to check back in a month.

Checked to job board:
Silver: Details, come back tomorrow- looks like it has to do with a construction site outside of town.

I’ve heard reports from all over the island of things coming to life- usually they harass a few people and then someone deals with it.
Zagg stone allows us to communicate progress…
Lesser stone all communicate this way…
Once every two months have the guild halls send us information…

Bracers of Armor +1 – 900
Bracers of Armor +2 – 3600

Day of Vasta 3rd, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / 3rd Gemstone at the Silver Level (1 mission to Gold Level)

Checking on Construction Job
Oliver’s Contract Expires Today…
Assistant Guild master:
Frightful Flying Bird-like creatures – two sets of wings – very reflective and iridescent scales – at the Inn one day north of here
Ding from Inferno, Parrish, Dukenhudiem
Knowledge Planes (47)
Plane of Air – Arrow hawks
Always in motion as long as it’s alive. Eating, sleeping, and mating without ever touching the ground. Eggs have an innate levitation. Predators and scavengers within the plane of air.

We arrived at the construction site- three of them appeared, two attacking the wagon
Sinuous, snake-like body- two pairs of wings, one on top and one on the bottom. Iredescnet blue scales, tufts of yellow scales. Beaks and two pairs of eyes.

Sketch the creature
Harvest feathers
Small creatures- collected one of them.

Two larger ones flew in.
Gather all five corpses…
Started half a week ago…

Middle of the night- have a dream
Walking down a hallway- made of a material I’ve never seen before.
Come across a room- there is a fire burning quickly in the center. There is a giant snowflake that is slowly falling in one part of the room. A ball of electricity sparking in the corner.
I reach out to the fire- it envelopes me- a sense of warmth and urgency flow through me. The walls and floors disappear- I feel myself falling with an endless void- then I awaken.
I do not sense an symbology from religion.
Those seem to be related to elemental spells- ???

I feel like I know a new spell- the Spell Haste added permanently to my spell list.

The foreman gave me a note to take to them.

1st day at construction site.
1 big one’s worth and one small one’s worth.

Halfway through the day- Lynette brings back a large buck.

2nd day at construction site.
Lynette comes back with two deer
Nothing else happens

Day of Vasta 6th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / 3rd Gemstone at the Silver Level (1 mission to Gold Level)
Take the note back.

Uneventful- arrive that evening.
Turned in the note.
Upgrade to gold membership- ready tomorrow morning.
The feathers- 50 gold.
Nothing new on the job board.

Day of Vasta 7th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Reward:
Really important inn:
900 gold
Gold yellow topaz (500 gp)
Two foot long rod of steel hard ice blue glass bound with iron bands (800 gp)
Wand (10 charge wand of Magic Missile) (80 gp)
200 gp
Rod of Frost – emit a beam of cold, a variety of effects

3 per day
30 foot line, 2d6 cold damage- natural fires in the area are extinguishes, frozen to depth of one foot.
Guild master- talk to the guild master about gold benefits:

1280 gp
256gp ea.

Gold Benefits:
Special Search Missions:
Recovery of something from some sort of ruin or what have you.
Paid of the return of the item(s) that are specifically requested, but entitled to keep anything else that isn’t listed
But: Most of these cases is to find the location. Going to have to track down where it is in the world.
Whisper is the only place you can get the jobs and the only place you can get more.
We currently have 3 available:

Wizard’s Repo – Seeking the recovery of the sigils from the wizards of the order of the forked path.

Corrupted crypts- seeking the recovery of a family heirloom that has been lost in the freemantle crypt.

Dwarven Scripts- seeking recovery of a set of dwarven scripts from the inner-most chamber of the mirrored maze, a labyrinth constructed by dwarven artisans.

Freemantles are located in Folly.
Wizard – nothing at all to go on.
Dwarven – set of dwrven artisans – decedents – in Whisper. Speak with the cave forge guild – construction of new mines and occasionally more impressive structures.

Traditional jobs on the job board- none atm.

We are in the Guild District currently- got directions to them.
32 – knowledge architecture and engineering – Mirror Maze – supposedly been lost, but I extrapolate it’s likely location is probably in the mountain east of Parrish. It was built by a group of artisans and they quickly abandoned it because of some weird happenings that ran them off. To prevent their kin from finding it they did not share the location. They built it to practice their craft.

Our ancestors had some techniques that would really help take our work to the next level.
Where is it? The location is not known.
Must have been about 300 years ago.
Local grave? Oh, no- most of our family is buried near our ancestral home…
Enclave in Perish? Yeah, we do…
The mountains east of Perish would fit what we know of it.
Go talk to: Brother Givrick in Perish – seems to have discovered rough information about it’s entrance.
Halgett
I don’t believe the labyrinth itself had any traps built into it, but maybe the attached corridors.

Loaded up the wagon and headed to Xi.
Stayed the night.

Day of Vasta 8th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Heading south to Dakenhudiem (1 day travel)
Nothing happens.

Researcher comes back with the requested research.
Salerius
They typically attack through draining their targets are really good an influencing other people’s actions.
When cornered they can alter their form in order to escape. They have an allergy to magic weapons and silver weapons.
They cannot tolerate the odor of garlic and will not enter an area laced with it.
Do not like mirrors or strongly presented holy symbols.
Cannot cross running water.
They are unable to enter a home or other building unless invited by someone with the authority to do so.
Reducing them to no health doesn’t actually kill them.
A wooden stake can kill them.
Sunlight disorientates them but doesn’t actually kill them.

-10 pp from group loot to research the freemantle family and crypt out of Folly as well as the Sigils of the Wizards of the Forked Path.

Day of Vasta 11th, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill
No Effie / No Gemstones at the Gold Level (4 missions to 1st gemstone)

Arrived in Parrish- no issues.

View
Session 20

Tharr’s Rough Notes:

Day of Blee 22nd, Mission Day 49, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Morning

A wagon off the side of the road.
It looks like one of the horse hitches is broken and no horses are in evidence.
And a dead body.
It looks like it has been attacked by a wild animal- a large section is missing from the center of the body.
A giant cat pounced on Garreth from within the wagon.
Tiger

Checked the body
Sketch the Tiger
The back of the body has also been attacked.
Human
Dressed in a game keeper attire.
A key.
Chunks of meat are inside the wagon with a makeshift bed of straw. Hole in the front of the wagon big enough for a claw.
Dead less than a day. Looks like he was heading north.
Satchel with some coins in it. Rolled up note inside.
The wagon says something about a circus on the side.
Use this money for paying the fee for entering Whisper.
15 gold in the satchel.
A number of animals painted on the side of the wagon.
There do not appear to be any tracks.
The Intrepid Big Top
Buried the body- poetic benediction.

We arrived that evening at Hilfer (127).
Adventurer’s Guild – Bran
We’ve been waiting for this for quite a while.
Gareth asked about the circus- why yes, there was a couple of wagons come around- they saw how small we were and said there’s no money here…
Non board- just ask!
We asked…
Been hearing a coule three folks said hill giant’s coming around.
They are terrified of them- everyone banded together.
Reports come in say they are acting strange- they don’t look good. They look quite bad.
Probably not more than an hours’ walk towards the south.
Draws us a rough map
We have A n- largest house in the town. They rent out to the rare visitor
Jo Anne’s Bed and Breakfast – North End of Town
Paid 3 sp – quiet evening.

Day of Blee 23rd, Mission Day 50, Fluff scale static at #13 in box
Group loot: 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)
Breakfast
Asked her about the hill giants- heard the occasional stories about the three giants that typically don’t give it no mind since we don’t have anything they want. They seem to say that they look to be not looking too good- might be sick.
We left the wagon with a local farm
We found the three of them- they were cooking a cow over a fire.
Three hill giants- the first has long, all matted, and oily hair with a terrible scar across his chest.
Two puncture wounds on his left arm surrounded by red, infected flesh.
Other patches of dry skin that looks easiated.
Second one has a shock of red hair- flesh is dry and patchy. He uses his free hand to repeatedly scratching off huge patches of skin.
Shiny gauntlets and holding onto his club with the intensity of a drowning man hanging onto a lifeboat.
The third giant is nearly bald with patchy hair and a mad look about his cloudy eyes. He peers about as if he’s trying to focus or wake up from a bad nightmare. Wearing only a pair of baggy trousers and a hat and he’s sweating profusely. His bare chest and arms gleam with moisture.

Xaxis called out to the Hill Giants.
One of them responded: Look at the funny little people for their cow.

My friend- you look sick. Can we help you? We are Clerics after all…

So friends- how can we help?
You help us now?
They argue- puny one can’t help us?
I don’t know brother- could be trap…
I said, surely you have nothing to fear from us- let us try to help…

No funny business, small guy…
Xaxis did a heal check on one
Scar – Raging case of mummy rot with Red Ache as well. (ton of con loss)
Why you no fix Jotti and Motti
Alright, we wait- you stay with us, no funny business. Come- eat cow.

Day of Blee 24th, Mission Day 51, Fluff scale static at #13 in box
Group loot: 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Jotti heal check- Demon Fever (a lot of con loss) and increasingly bad cataracts.
(Not affected by scary, wrapped up puny thing)

Motti –He has mummy rot (ton of con loss)

Come share- fix tomorrow- or kill!
4 days ago we found nearby tomb- stumbled upon wrapped on. We smashed into bit- not before made sick.
Other? Only one.
Motti find funny gloves- make weapons hard to hold. Cannot remove.

Xaxis attempted to remove curse on the gloves.
He takes them off and stomps them into the ground.
Giant sized- Merry put them in a sack.
Scar offers up a leg of beef.

Find shiny things in tomb- not so good experience.

Jotti old- no see good at all.

Remove disease

Lesser restoration X3

Detect Evil? No
Detect Chaos? No

Xaxis did Motti
I will remove disease from Jotti

Xaxis cast remove blindness on Jotti (old one, cataracts) – now with a shirt.
2 lesser on Jotti
Xaxis 2 lesser on Motti
Scar- one each.

We leave, stop eating cows around here- we leave puny people alone.
We also not go in small openings and fight puny wrapped ones.
You want to join big ones? You track us down, become part of clan.
You not so bad.
They wonder off into the woods towards the south.

Back to town
Bran- reported our resolution of the issue.
Reward? Sure
Pile of crap on the counter.
Oak candlestick, coral saucer, velvet cloak with eagle feathers, wand of some sort, stack of 400 gold.

Jumped in the wagon and headed north.
We made it north to Dakenhudiem.
Oak Candlestick – 50 gp
Coral Saucer – 100 gp
Velvet Cloak – 250 gp
-100 gp (with discount) – Wand of Bull Strength with 10 charges. (Keeping it – Xaxis)

Total – 700 gp
14 pp ea.

Job Board – Magical Monster and the Vampire one- more info.
Also magic monster- Xaxis & Garreth both said no.
Checked with the guildmaster- 1000 sp
10 pp (group loot)

Day of Blee 25th, Mission Day 52, Fluff scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Heading north to Xi
We get to Xi
End of the day- looking for guild master Wooding

Job Board – nothing listed.
Group came through here a day ago and took care of everything- a blocky pyramid on their clothes.
On point, efficient- every job. I only saw two.
They were here for about a week.
Trolls to the east

Spent the evening.

Day of Blee 26th, Mission Day 53, Fluff Scale static at #13 in box
Group loot: 10 pp, 15gp, 4 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Heading north to Whisper
Half day’s travel

We get about two hours out- a gnarly looking creature steps out with a note pinned to it’s chest.

Something like a cross between a great ape and a beetle. Two compound like a beetle and two like an ape. Covered with hairs. (Umber Hulkish)
Armor plates cover all of it’s body. It looks partially decaying.
The sign says, “Have Fun and Die”

Hold onto the note.
Sketch the monster.

We headed onto Whisper.
Headed to the Guildhall.
All halls are reporting in- come back in a couple of hours and we’ll talk about your payment.

Job Board:
No Jobs.

Shop in the guild:
+2 int item price: Headband of Intellect +2 – 3600gp

Two hours for a proper reward….
We’ve prepared a room- come on in here, I think you’ll be happy. You have immensely helped the guild move forward to the next level.

Large Table- guild member after guild member comes in, dumping treasure on in. Sort things:
335 pp
4500 gp (-400 go – for ID)
3000 sp (300 gp equiv – for ID)
Black velvet mask (100 gp)
Large wool tapestry (250 gp)
Oil painting of a wedding scene (250 gp)
Painted harp (250 gp)
Dragon hide gloves (250 gp)
Another painted harp (250 gp)
Solid gold idol (500 gp)
3 jade (300 gp for all three)
2 zircon (100 for both)
3 violet garnets (1500 for 3)
1 Moonstone (50 gp)
2 sard (100 for both)
1 fire opal (1000 gp)
2 amethysts (200 gp)
1 masterwork light wooden shield (85 gp)
1 masterwork heavy wooden shield (Xaxis)

MAGIC
Wand 1 (Wand of Mirror Image) 10 charges (500 gp)
Amber Amulet of Vermin (looks the same) – (400 gp)
Scroll 1 (Lesser Restoration) – Tharr
Scroll 2 (Remove Paralysis) – Tharr
Scroll 3 (Speak with Dead) – Xaxis
Satchel of Dust (Dust of Illusion) (700 gp)
Magic Tome (Tome of Worldy Memory) – 3 times per day, +5 to a knowledge Skill (Group Loot)
Elixir (Porcupine Elixir) (450 gp)
Potion (Shield of Faith) (350 gp)
Satchel of dust (Dust of Illusion) (700 gp)
Wand 2 (Wand of Cure Light Wounds) 10 charges
Pair of Gauntlets (Gauntlets of Giant Felling) (1200 gp)

8 identifies for -700 gp
Grand Total: 16,935 gp
Each: 3,387

+2 Stat Item – 3600
+2 Stat Item – 3600
+1 Amulet of Nat AC – 1800
+1 Ring of Protection – 1800
+1 Cloak of Resistance – 900

My remaining funds:
3 amethysts, 3 pp, 2 gp

View
Session 19

Tharr’s Rough Notes:

Morning of Blee 18th, Mission Day 45, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)
Heading south to Dunkenhudiem
Day of travel- uneventful.
Made camp for the night.

Morning of Blee 19th, Mission Day 46, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)
Got 5 pp from Garrett for the Platinum Ring for Shield Other

Midday
The guy say:
Halt!
Then he said:
Stop, I want to talk!
M: What do you want?
He said: All of your possessions- long live Nerull.
I popped out and cast Prayer over the group.
Lynette popped him with some arrows…
It does not appear to have interact with him.
He says, You want to do it the hard way then?
I yelled in response, Let’s try to keep him alive for questioning!
Running out of the woods are a pair of creatures.
A large, hairless wolf. Pale slimy skin is covered with a bizarre set of tattoos. No head- long, serpentine head neck out of its back. No eyes but the head swings around spewing acidic drool.
Garrett ran the wagon through the illusion of the wizard who flipped him off and then disappeared. One of the critters moved up behind me…
We killed them both.
Runehound creature. Used by certain cults as trackers and living artillery.
I sketch one.

Rest of the days travel is uneventful.
Peaceful Night
Full day’s travel- no issues.
Day 3- arrive in Dakenhudiem.
Evening of Blee 20th, Mission Day 47, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

To the Guildhall- GM her name is Fairey
Check the mission board:
Silver:
Creature of the Night- Violent murder of three people in the city, thought. GM – the city is asking, people who are traveling within the city limits go missing and are found the next morning dead in an alleyway. Always in the more disreputable sections of the city. Ladies of the Nyte. And one John I guess. Around where you could pay for a good night. The two that are more recent are viewable down at the undertakers.
Request directions to the undertakers and the red light district. Night District- disreputable deals. Also to The Hold- where the undertaker is.

No way to get ahead- seeking assistance to kill a magical creature near my tower to research that creature. GM – that wizard guy, about four hours – some of the research he does is violent. Wilderness to the east.

Lynette and Merry went to the Boutique to modify the guard outfit to be a bit sluttier. The guys headed to the hold to check the morgue.

Undertaker- caught
Looks like they were bit. Both human. Not that good looking. There was a deficit of blood- I thought that was a little odd.
I heard the third one- about a week ago- it was a little odd that she was missing her head. We did not recover it. I have to head home.
I did a sketch of them after they changed into their outfits in the alley.
We all headed to the district.

Xaxis paid all five of them a Plat to take the night off.

Merry got hired and went into a building.
(so much pink eye)
Gareth got mind controlled- almost killed Merry.
The vamp got all gassy and ran around.

We checked out the upstairs floor.
Decapitated bodies and floating heads.
This creature looks like a
In place of hair- writhing tendrils, eyes burn with a menacing green flame.

I sliced one when it flew at me.
God dammit, don’t keep dropping these things on my head!
(Second one of the night)

These creatures’ makeup think Outsider
Vargouille – typically reproduce by converting their victims into them. Paralyze, kiss, head grows wings and you fly away.
3 bodies here without heads.

Got the guards, Merry paid to get a restoration in a temple, Guards beefed up patrols, left us a little something for the heads up.

Day of Blee 21st, Mission Day 48, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie / 3rd Gemstone at the Silver Level (3 missions to Gold Level)

Xaxis spent ½ the day casting consecrate on the building.
Merry spent the day researching vampires in the library.
I researched as well.
What do I know about vampires? They typically don’t respond well to people of the faith (turning).

Researcher
Wage per day:
Research for five days – 2 gold.
Gave him 5 platinum- open whatever door and grease whatever palms.

View
Session 18

Tharr’s Rough Notes:

Mid day of Blee 16th, Mission Day 43, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.
Oh, the horror- babbling farmer arrived. Check it out and report.
The farm is located about 3 hours to the east.

A farm house, barn, shed, and silo. Got directions and made it to the farm. Knocked on the door- heard a horrible screeching/slobbering noise.

Squad lump of flesh on four short legs
Flat snout – thick bodied bulldog – 2 tentales
Weirdly bent legs

Gareth managed to kill one when I opened the door. Several burst through the window going after Lynette.
There were four in the house- then 1 from the shed, 1 from the barn.

We killed 6 of them.
As the last one died it gave out a death keel.
Remember an obscure reference – creatures that feed off of thoughts.
Looks like a woman and a child. Tentacle markings on their faces with a look of horror.
Heal check with Xaxis- looks like they have taken wounds around the tentacle marks. Do not appear to be a fatal wound… A couple of days ago.
Searched the farm house- found the expected things that a simple family would own. Fold out bed. The back window is broken- probably how they got in.
Gareth’s looking for tracks from the monsters.
Doors burst open of the barn- Protected by a thick, chitinous shell- four legs and two large claws. Three of them.
Manty stepped up and kept them occupied- Gareth was almost lost to endless, nightmare-fueled sleep.
Hole in the ground. Six burst chrysalis.
Tried to figure out what the big ones were after fighting them and seeing where they burst from.
Evolved version of the smaller ones. Nothing of value that I know of.
Did not find anything in the shed or silo.
Headed back to town.

Come back midday tomorrow.

2 gold per Crocodile Tooth
Pay 500 gold for (partially retroactive) 5 pairs of matched platinum rings.
5 platinum from Merry
5 Platinum from Lynette
50 gold from Xaxis and 5 platinum (For Gareth)
Xaxis declines to be paired.
Paid the Violet Garnet- Loose change from it (with party contributions) – 30 pp

Mid day of Blee 17th, Mission Day 44, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie
Felt a little wiser after sleeping.
Xaxis and I both prepped 5 lesser restorations.
We each cast four which was good enough…

Headed back to the guild.
Checked the guild board.
Copper Trogs.
Half day travel to the inn.
The Trogolodytes are hassling my patrons. Knocking on the windows at night.
This has been happening a couple of days. Attacking or just annoying them?
Attacking them. I didn’t see them- saw strange marking on the windows afterwards.
Run this inn for a number of years without issue.
Any caves or swampy areas nearby?
There is a swamp near the lake- around the far side of it.
A head might dissuade- or anger them further.
The latest group already left- just passing through.
Would like a head.
The name of the Inn – Lakeside Inn.
We did look at the windows- could not read the language.
We headed around the lake.
We saw a camp of troglodytes and the saw us.

Reptilian creature, somewhat humanoid- spindly but muscular arms and walks upright on it’s legs.
Last one yelled something in it’s language as it died.
We finished all four and searched the village.
First hut: Chest filled with silver pieces. An arrow flies overhead.
Fucking necromancer was back and made our victories come back to unlife.
Xaxis obliterated 3 of them.
Lynette did hit him but it plinked off of some sort of invisible shield.

Gareth chopped them up and burnt them.
2 chests with 500 each.
Gives us a note.
Yes, he looked like he swung past the front he was running back towards the city.
Make it back to town by nightfall.
Update ring for the next tier! Violet Garnet.
Loot for two quests:
Horror:
900 gp
Violet garnet (500)
Granite cup (250 gp)
Marble relief (100 gp)

  • Goggles with a set of lenses (-100 gp)
    Goggles of Minute Seeing – Wearing is able to see much better +5 searches to find secret doors, traps, and similar items (800 gp)

Trogs:
1000 silver
Jasper (50 gp)
Ivory bust of a high priest (250 gp)

  • Elixir with electricity inside it (200 gp)
    Really nice looking tower shield (120 gp)

200 gp (2000 sp)
900 gp
500 gp
250 gp
100 gp
800 gp
50 gp
250 gp
200 gp
120 gp

3370 gp
674 gp ea.
67 pp, 4 gp
Stopped by the store to pick up my matched set of Giant Crocodile Teeth Daggers
-4 gp

View
Session 17

Tharr’s rough notes:

Arrived in Inferno on Blee the 6th, Mission day 33, Overland Day 7, Fluff scale #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)

Oliver – 13 gp
Dagger, Chain shirt

Blee 7th – day 1 training – Marve’s Maps and More

Map of the continents of Materia- shipping routes to the other contents.
Keshiki, Versat, and Sarcosa…
5 gp
A map of Versat that shows Glacerin
18 gp
Detail map of Keshuna – the towns
5 gp
Spent 28 for all 3

Spent time with Effie. Showed her the maps and explained where she needed to go.

Blee 8th – day 2 of training
Went to the Zegaran adv guild. And dropped off the Zag stone.

Blee 9th – Day 3 of training
Researching Oliver’s mailing to his wife – gather information
He sent suniun town – n. keshuna – Liluth
How much to ship a package to Liluth in Suniun – 5 gp

Blee 10th – Day 4 of training
Oliver was a very brave companion who served faithfully and we regret his passing.
For a Northerner he fought bravely. He will be sorely missed.
Sold Oliver’s dagger and chain shirt.
61 gold. + 13 gp
10 gp from Lynette, 10 gp from Merry, 2 plat from Xaxis, 92 silver from gareth
123gp, 2 sp
I’ll kick in 8 platinum and 2 gold.
Send letter of condolences and 2 amythysts to her. 5 gp to ship.

Blee 11th
Training Day 5

(64 days to walk to the academy at Glacerin)

Leave out the morning of Blee 12th, Mission Day 39, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No

Job on board- What a croc
Giant crocodile west out of town. About a half a day’s travel along the beach.
We have not seen any activity from that group in at least a couple of weeks- the last time we were here.
Walking along the beach.
Four normal sized crocodiles appeared on the beach.
Poor Merry almost died…
The one remaining crock ran away into the nearby pool.
Lynette killed it.

Then, a little later, the huge momma and another kid showed up.

End to end it’s about 20 feet long.
10 inch long teeth.
Pulled four teeth.
2 for daggers, one for Garreth’s belt, one for the people.
We get back- head to the guild.
The city – 120 platinum, blood stone, mithril circlet with Elvish poetry, and a tiny hollow glass flower dangling from a thin, silver chain.

50 gold for blood stone
A poem about love lost.
250 for circlet.
100 to ID
Chrono Charm of the Grand Master
worn on the throat.
Slows your perception of time down.
+5 bonus dodge bonus to a single attack
300

Merry pays in 240 to keep it.
1200 gold + 50 + 250 – 100 + 300 (Merry buys it) = 1700/5 = 340 gold ea.

Leave out (for reals) the morning of Blee 13th, Mission Day 40, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.

Nothing

Leave out (for reals) the morning of Blee 14th, Mission Day 41, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.

Hitched up the wagon and headed south.
Full days travel and we camped for the night.

Size of a pony, insectlike
Bony projection that looks like a bony paddle.
Monster that makes armor disintegrate.
Poor Merry lost her armor and her rapier.
I wisely cast fly and flew up out of reach.

Know arcana – what are these things
Sketch them.
Arcane not arcane based, not planar based creature, not religious creatures.
Day and a half traveling, no further issues-

Mid day of Blee 16th, Mission Day 43, Fluff scale static at #13 in box
Group loot: 15gp, 7 sp; The Web; Lesser Bark Skin Potion (+2 Nat AC), Cure Light Potion (1d8 + 1)
No Effie yet.
Arrive in Parrish

Adv. Guild in Parrish to drop off the Zag stone
Ashlett
Check the board:
Copper
Trouble with trogs- local group causing trouble ½ day travel local inns – south
Silver
Oh, the horror- babbling farmer arrived. Check it out and report.
The farm is located about 3 hours to the east.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.