Tales of Tolgard

Session 36

Tharr’s rough notes:

Day of Fate 4th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
Bark Skin Potion (2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (
2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

[Portable Ram, The Web, Shovel, Hammer, Miner’s Pick, Sledge in wagon heading to town]
Bolt Cutters & Portable Ram carried by Garreth.

Fly – still on.
Shield of Faith – off.
Divine Protection – off.
Bear’s Endurance – still on.
Magic vestment shield – off.
Magic vestment armor – off.
Shield +1 – on
Armor +1 – off/on again
Headband +2 – on
Periapt of Wisdom +2 – on
Gloves of dex +2 – off/on again
Shirt of con +2 – on

Got slammed

These are called Gauths – lesser beholders – nasty, evil creatures – abberations.
6 plus the big eye.

I flew back to dimensional door Gareth back down the hall so we could tempt them into a hallway.
We worked our way back down the hall and I summoned Manty to help…

Failed 4 concentration checks for the grappled.

We survived!
Everyone gets Cat’s Grace
Everyone gets Bull’s Strength
Everyone gets Bear’s Endurance
Our two fighters got a potion of bark’s Skin
Everyone healed to max

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Session 35

Tharr’s Rough Notes

Day of Fate 4th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
Bark Skin Potion (2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (
2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

[Portable Ram, The Web, Shovel, Hammer, Miner’s Pick, Sledge in wagon heading to town]
Bolt Cutters & Portable Ram carried by Garreth.

3340 gp for mithril chain blueshine shirt +1 (3006 discounted) 10% Discount
Selling Chain Shirt +1 (~520 gp)

1020 gp for Heavy mithril shield (918 gp) 10% Discount
2020 gp Heavy mithril shield +1 (1818gp) 10% Discount
Selling Heavy Steel Shield +1 (520 gp)

Set of four cat statues. Same material as the walls. Look like leopard sized.
Flew in- and then…
The statue splits revealing a horrible maw of teeth. It tried to bite me!
Arcane Knowledge – 30 – heard of stone like creatures such as gargoyles, nothing I’ve ever seen or heard of would have the statues.
Flew past a second one and then Garreth punched on- and got stuck. Then stuck to a second one.
Then a third one got stuck to Gerreth- Lynette

Searched the pedestal- made of the same material as the hallway, smooth to the touch, nothing else abnormal.

Finally got it tipped over and it shattered.
Finally detected some magic on the back wall. Got focused on it. Eventually we had Lynette put her holy symbol for her junior deity against it, and…
The wall slides back slightly and to the side, revealing a corridor.

Dragonlike creatures- lupine features. Jaw is elongated but its wings seems stunted.

Who are you and what are you doing here?

Just fighting some dragon monsters, like you do.

He is dressed in fullplate and he has weapons and armor aplenty.
Well, looks like trouble- he hit a lever and duck into some doors.

The force fields dissipated
Floating out a bulbous body with smaller eyes attached to wiggling stalks.
Four of them from the four portals/force fields

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Session 34

Tharr’s Rough Notes:

Day of Uni 29th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
Bark Skin Potion (2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (
2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

[Portable Ram, The Web, Shovel, Hammer, Miner’s Pick, Sledge in wagon heading to town]
Bolt Cutters & Portable Ram carried by Garreth.
Xaxis is wearing the Helm of Comprehend Languages
Tharr carries the Tome of Worldly Memory

Parrish- checking with the adventurer’s guild ‘blip’ detected in Whisper.
There are no jobs available.
A couple of buildings over.
The Cartographer’s Shoppe
Kristoph
There hasn’t been a huge reason to map much out there. A couple of miles in any direction is where the farms drop off. I suspect there are some hunting paths out that way.
It’s mostly forest all the way to the coast to the west.
Paid 5 pp to get overlays of the hunting trail of existing map and gather information on unusual sittings.
He said to come back on the 1st of Fate

Codex search:
Lady Azana
It does not resolve- no information found.

Codex search:
Diamondheart:
RARE Stuff
Most recently wielded by an elf hunter named Elowin.
Against the Rotting Man.
A few powers to aid her when fighting a demon from the abyss.

Eris is from Trezna.
Versat.
Eris arrived in Suki from Ching and then traveled south to Inferno.

Fate 1st- cartographers to the mega map with notes.
I was able to come up with a really good map and I’ve designated some possible candidates where you were looking. If you follow these hunting trails you should be able to get there with no problems. I’ve designated locations where there are little camps which might be good contact places.
No reports of anything odd.
Once you clear the first couple of miles- it’s not odd but I would definitely expect more wild animals. Some of our hunters do seek them out. I’ve designated the areas with more areas with more dangerous game.
Parrish Game Map
We got a machete and headed out.

Made it to the edge of the farmlands. About to enter the dense woods.
Xaxis dropped of his horse at the closest farm- 2 weeks – 300 sp (s pp)
Headed through the dense woods- about thyme to find a place to stay. Found a hunter camp site. A couple of hunters there.
We managed to catch some of the smaller game- cooking.

+1400 for blueshine
+2000 mithril

Uneventful day 1. Found another hunting camp. This one is unoccupied. We stayed there the night.
Uneventful day 2. We did find an entrance to a cave. Decided to camp nearby- 30 minutes away- and setting up watches.

New watches.
1st watch – Tharr and Lynette – 31
2nd watch – Eris and Garreth – 43
3rd watch – Xaxis and Lynette – 48

To the cave.
Echoing and running water is heard.
Lynette cast light on herself.
Garreth stepped into a puddle that hit him back.
What seemed – slimy horror that moved and flowed like a giant protozoa.

Chain shirt 100 gp 4 4 -2 20% 30 ft. 20 ft. 25 lb.
Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
Mithril Chain Shirt – 4 AC Max Dex 6 Armor Check 0 Arcane Failure 10% Weight 12.5 lbs. 30 ft move available
the masterwork cost is included in the prices given below.
+1000 gp for light mithril armor
Therefore, light mithril armor (masterwork by nature) is 1100 gp
Blueshine +1500 gp to armor (2600 gp total mithril blueshine chain shirt)
Cannot be destroyed with acid or rust.
+2 comp bonus to hide.
+1000 gp mithril shield (includes masterwork) + 20gp heavy steel shield + 1500gp Blueshine (2520 gp)

Across the river slowly- 2 more slimes at the other side.
They kept playing around with a slime while some of us headed down the tunnel.
Highly polished oak door. Different looking stone around them. Beautiful brass fitting. Brass knocker- scimitar against a brass scroll.

I flew back since Lynette had yelled.
Then we all got to the room with the door. Garreth moved up and knocked the knocker.
Loud, sharp reverberation. The heavy oak door opens onto an octagonal area with 20’ ceiling. Ornate chandelier. Pedestal with a brass bowl. Holds about a gallon of water. Three arches around the portals- swirling mist.

Small octagonal room. Contents of bowl and portals all shine.
Flew up to the bowl. Intricately carved designs on the outside.
Kn arcana on the portal in front of me – 21 – Magical in nature and to appear to have at least two different effects in effect. It look like whatever magic that applies to them is two different effects.
Golden light streams from the mist- sturdy men with long black mustaches.
Steely eyed woman. Shimmering yellow turbans. Overcoats with geometric symbols. Ornate scimitars.
A fourth figure comes through the portal.
“You’ve invaded our sanctuary- our sacred resting place. Leave immediately or we will destroy you.
Bronzed people standing really close to the party.
Kn planes – 26 – Janni – the weakest of the jinni- formed of the four elements and therefore must spend most of their time on the material plane.
Typically prefer dessert or oases for their privacy.
I apologized and flew back out.
Eris also apologized and withdrew from their chamber as well.

They-
Scroll reads do not disturb.
One said to another- perhaps we should have written the warning in the common tongue…
Garreth asked, “Have you seen a guy with an amulet?”
We’ve not been disturbed for many of your years. I do not know who resides here. We helped build it and were promised we would not be disturbed.
Xaxis asked, “Who did you build it for? After you answer I will leave.”
She said: I do not remember his name or his purpose- but our payment was sound and that’s all I care about
X: Okay, we will go in peace
Xaxis left.

View
Session 33

Tharr’s Rough Notes:

Day of Uni 16th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Shovel, Bolt Cutters, Crowbar, Hammer, Miner’s Pick, Portable Ram, Sledge
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

Midday
We hit her temple
Felt the building shake
Azana returned with the head priest carrying a box…
More celestial when she returns- everyone has a sense of inspiration.
Thank you- here’s some stuff.
I would like you, if you’re interested, to do another job for me. I want you to find another amulet for me.
Now I know where the other one is. I’m willing to pay adequately.
One of my bishops- he has gone rogue. He has decided he will no longer serve under me. Until recently he has hidden himself from my divination.
He has hidden himself in an underground lair far to the west of the island.
He is probably very well prepared.
The room he’s in looks to be built up- some of it is naturally occurring.
Dig into the box:
900 gp
Aquamarine
Life sized darkwood cat sculpture
Azana’s amulet
What’s it do?
3 charges left on it.
It allows you to timestop.
Azana’s Amulet of the Moment
I follow a particular set of values.
Church of Azana
Voucher for one magic weapon of your choice- take it to the local weaponsmith
What does the stolen amulet do?
Amulet of reaction – killing him will not kill him.
Regenerate…

Loot:
100 pp
500 gp
Golden Yellow Topaz (500 gp)
Mountain Landscape Picture (250 gp)
Red Green Garnet (100 gp)
Freaky Looking Crystal – Tiger’s Eye Gem looks like the eye of a cat. * – lesser revelation crystal – augmentation weapon crystal – damage an invisible creature – creature emits a glowing aura for one round. (500 gp) Lynette buys with 400 gp.
10 crude battleaxes (30 gp)
4 nice rapiers (650 gp)
4 nice chainshirt (magical) (2500 gp)
2 light crossbows (35 gp)
700 gp
Ivory bust (250 gp)
Violet garnet (500 gp)
Long silken chord tied with five different knots * – dispelling chord – worn wrapped loosely around your chest. +2 comp bonus on any dispel checks. 5 times a day. (500 gp)
Potion of cure moderate wounds
900 gp
Aquamarine (500 gp)
Life sized darkwood cat sculpture (250 gp)
-200 gp ID’d

9465 total
1893 gp ea.

You had one of those vouchers
+1 Scimitar
(She paid out 800 to buy out our shares…)
Train the 17th until the 24th
1
5
1

+2 con shirt – Whisper – 3600
+2 WIS necklace – whisper – 3600
7200
34000 base
30,600 for a +2 to all stats belt

136,000 base
122,400 for a +4 to all stats belt

306,000 base
275,400 for a +6 to all stats belt

Magical Vestment
Will Deflection

Not Sacred
Not Luck
Not Morale

Day of Uni 25th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Shovel, Bolt Cutters, Crowbar, Hammer, Miner’s Pick, Portable Ram, Sledge
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

Training is done.
Lynette joined the church of Ariana
Checked on the keep property.
Willing to prepare the proper paperwork- just have to deal if the original owners contest it. Prepare the paperwork.
Just responsible for the taxes on the keep- we collect the taxes from the town.
1875 to register ownership. 375 ea.
Proud owners of Forsaken Dragon Keep
You are not governed by our law- you do not pay taxes on it.

While alive- she can sell her 20% but only if we all agree. If she dies, it reverts
Blip on the zag system in Firefeather & Parish
480 per month for both of them
+70 gp for supplies
11 pp each to chip in.

½ day trip to Xi is peaceful.
Slept at Xi.
South to Dukenhudiem.
Made it to Dukenhudiem.
Pick up out research.

Deeper Lore
Merry Killah:
Bodak
Vulerablility they have beyond undead is loath sunlight as it burns their flesh. Slow burn…
Weapons work well if made of cold iron.
Resist most other elements and have complete immunity to electricity.
If they slay with their gaze, you do need to destroy the body.
They are generally created by beings created by absolute evil.
Retain a few, fleeting memories of their past lives.

Simple Bow
Determine that it probably is located within an abandoned monastery found outside of Folly.
Jinn Monastery. Scattered ruins surrounded by dense forest.
+1 longbow. Perfectly calculate the distance to any target.
To adequately use it- mystical component- have some sort of innate psionic ability.

Figment Dragons
Not able to find out a whole lot about them.
References here and there about creatures that exist outside of our planes.
When they get bigger they occupy our plane on a similar regular basis.
So elusive- not even sure they exist- really not a good reason to hunt them.

New job: research Diamond Heart
60gp for the research.

Garreth privately asked for reaserch on Lady Aziana

Got up- heading to Parrish.
Day 1 of travel 27th:
Coming out of the trees are four big, brown bears….
Midday
Took ‘em out.
Made it to Parrish…

View
Session 32

Tharr’s Rough Notes:

Day of Uni 13th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Shovel, Bolt Cutters, Crowbar, Hammer, Miner’s Pick, Portable Ram, Sledge
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

We lowered down into
This massive conglomeration of stone, wood, and metal- stick figure.
Strange humanoid- flesh rubbery and greenish. Creatures head looks like an octopus.
I managed to shake off the effect but the rest of the party seemed effected.
Cast resurgence on Lynette and she started moving again.
I cast my light of venya on squidboy.
Squiddo released Merry and cast a spell.

He needs to get away from the people he came here with and needs to escape.
Had Mandy detach his head.
Search squidboy.
Amulet
Cast Detect Magic and was stunned.
Searched the banquet room- there was food there but seemed to have cooled.
Sketched squid boy.
Loot hunt:
100 pp
500 gp
Golden Yellow Topaz
Mountain Landscape Picture
Red Green Garnet
Freaky Looking Crystal – Tiger’s Eye Gem looks like the eye of a cat.
10 crude battleaxes
3 nice rapiers and 3 chainshirts
1 nice rapier and 1 chainshirt
2 light crossbows

Shall we start Effington?
½ days’ travel.

End of the second day of travel-
Apelike posture and rubbery skin of a troll, size of a large human.
Broken Common- Trade, yet?
Each holding a spear as a walking stick.
Know: Nature: An offshoot of the troll species but shows uncharacteristic traits such as smaller size and not as stupid looking.
Ambush!
Their bodies/loot:
700 gp
Ivory bust
Violet garnet
Long silken chord tied with five different knots
Potion of cure moderate wounds

Mid-day arrival
Day of Uni 16th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Shovel, Bolt Cutters, Crowbar, Hammer, Miner’s Pick, Portable Ram, Sledge
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

View
Session 31

Tharr’s Rough Notes

Day of Uni 9th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

Arrived in Whisper mid-day.
Heading to the Zegaran Adventurer’s Guild
Assistant Guild Master
Getting the Ruby installed
No jobs available for us.
Asked about the RARE office in town
Probably be in this district…
How’s the mainland expansion going?
Pretty good- we’ve got a couple of locations set up in some of the southern towns. Been a process in getting the interest in the towns- more success on the coastal settlements. The further inland we go- we’ll have to prove ourselves.
I guess if we get the resources to make a run for Amawa and your group is available.
We found the RARE shop.
Gentleman behind the counter at a desk.
Yes- we just got some information in that we are looking to leverage.
232gp – Diamond Heart
-232gp
The diamond heart sword. Dark, oily, gleaming wood. The grain runs the length of the blade and vibrant and seems to be still leaving. Heals when damaged. Truly alive and never needs sharpening.
Lion’s Dagger & The Green Shield. Diamond heart. The blade is green and growing. Wielder is heir to the strength of growing things.
Prevailing theory of its location is the weapon has been passing from collector to collector. The latest owner was having it shipped to this location.
2315gp offered for it.
Divinity district is in the centre of ye olde town.
Lady Azana
They point us to one of the temples and describe the rough location and a symbol on the side of the temple. A starburst with wings.
We found the temple.
A priest of some sort with 3 or 4 dozen people sitting in the church.
Listened to the service.
Any chance we could speak to Azana…
You’ve returned! This is great news…

Noble John Hayward
I can appreciate that- here’s some stuff.
Dumbed some stuff on a table…

I’ve recently had some of my property fall into the wrong hands. I have a particular amulet that one of my followers has, uh, gotten killed and it was stolen by a SOB and taken to his fortress.
Roughly between here and Firefeather- about halfway off the road.
Recover the property and kill everyone in the fortress. Not human, does have special powers.
Based on who pulled of the attack on my follower- probably not humans.
It has my symbol on it.
Pointed it out on a map.
Don’t trust anything that he says- he will have a lot of defense.
Her motivation is for – don’t believe anything she has said has been a lie.

Loot:
900 gp
140 pp
Violet Garnet
Obsidian Statue (500 gp)
Copper Anklet (100 gp)
Scroll of Sending * (700 gp)
Breastplate (200 gp)
Wand *

ZAG Adv Guild shop:
-100gp
Wand of Vigor with 10 charges – fast healing 2 – 15 rounds
900 + 1400 + 500 + 500 + 100 + 700 + 200 – 100
4200 gp – 840gp ea.

Swung by the ZAG – got our rings with Sapphire & Ruby
Solo job for killin’ a Tyger
She survived, if only just- Eris is now on the Gold Tier Ring
Eris donated a Wand of Cure Light to me from her Tyger quest

Day of Uni 10th 2329HR Fluff Scale static at #14 in box
Group loot: 55 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Shovel, Bolt Cutters, Crowbar, Hammer, Miner’s Pick, Portable Ram, Sledge
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire, Ruby) (4 missions to 3rd gemstone) (29 done)

Heading three days east
The Codec did not register the DiamondHeart Sword
Checked with C&C – no experience storming the castle.
Third day- hadn’t reached the turn off. Set up camp.

Day of Uni 13th
Looking for the turn off
Eris Nilodian
Couple of hours down the road- winds up the path to the entrance of a fortress.
Couple hundred feet down the spiraling path.
Garreth walked up and knocked on the metal door.
Two individuals appear on the top of the wall and attacked Garreth.
Peculiar looking humanoid with pale gray skin, face berefit of expression, gangly limbs.
50 foot high walls.

Looked at them- nothing useful.
Cast fly on our artillery
Luckily, they opened the gate to attack us.
Rapiers and chainmail

3 nice rapiers and 3 chainshirts
1 nice rapier and chainshirt
2 light crossbows

Wracked my brain- finding the mechanism to open the door.
After beating on it for a while with the portable ram, they flew open.
Coming out is a hoard of
Thick, gray scaly skin. Monstrous in nature. Crude battle axes.

10 crude battleaxes

View
Session 30

Tharr’s Rough Notes

Day of Drezdin 22nd, Fluff Scale static at #14 in box
Group loot: 26 pp, 4gp, 5 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

155gp ea. From Eris buying out the Undead Protection Item
Xaxis donated his share to the group loot.

Asking about the noble John Hayward
Point us to the Ashe district for public record- Hall of records, 4 or 5 scribes
One noticed us…
Yes, are you here to seek information from the records.
Almost all of the Nobles live in the Apex District- but without an invitation, you may not get in- guards at every entrance…
10 minutes he came back- according to our latest census, he lives at the Hayward Estate in the Apex District
Tipped him a gold for his trouble.
We wrote a letter to him, c/o the Zegaran Adventurer’s Guild, to make sure
Paid the delivery person 3 sp to deliver the message.
Hit the road…

Day 1 – 22nd
As we were leaving, I heard:
A very faint sound of a roaring lion coming from in the city:
Cast Locate Object- drove through town and to the docks- do not detect the item.
Bunch of people in the center of two said, I thought I heard a roar from the general direction of the docks…
We headed on…
Kept asking as we headed to the docks. We eventually found a particular Inn that the sounds were coming from…
Parked outside and headed into Lantern’s Rest
We headed in. The inside is empty of people except the bartender and a couple of tavern wenches- cleaning up a mess. We’re closed- there was a fight.
I kicked em out as soon as I could- one was taken over to the Temples to get healed. Some swordsman came in here asking to fight against the strongest warrior- this guy pulled out a weapon and it roared.
He had pretty nice armor- definitely not your typical rabble by any means. Looked possibly ceremonial. Looked nicer than it was practical. He was human. Looked like a lion on the armor.
About 30 minutes ago. Just the guy getting his ass kicked.
Could we get a small barrel of spirits…
Small Cask. 2 ½ gallons. Asked for 2. 1 gold 2 silver.
Xaxis got a bottle of nice wine as well.

Garreth asked around- went towards the center of town.
I followed him while the rest of the party scouted locations and made up fliers.

We gathered information as we went. Some reliable info- seemed to be heading towards the Flame District. Then we didn’t get anymore information.

We all met back at the guild about lunch time. The guards – and the Zegaran’s Adventurer’s Guild- use a training ground in the south part of the city. An OK place for a fight to take place.
We left a message at the guild to redirect them to training fields.
Send Cowain off with 2 gp for ear plugs.

A suspiciously nicely dressed swordsman.
What are your duel terms- first one to unconscious has lost.
To surrender or unconscious. No spells- just enchanted weapons & healing potions.
A crowd has gathered because of the challenge.
What is your name, friend?
Matsuo vs. Garreth
A deafening roar!

(1 gp 8sp change back)

Garreth knocked him down.
He was out- Garreth poured a potion in his mouth.
Well, sir – you have bested me and shown some honor.
The first person I challenged here in town dropped similar to how I fell…

Where’d you get a sword like that?
I received it as a gift from my lord after personally stopping an assassination attempt on the emperor’s life.
Well, um- good fight. I’m obviously outmatched.
We shared a drink.

We offered her sword and 2000gp against his sword.
I guess I should give up the fighter lifestyle if I cannot beat her.
He accepted…
And took down Eris.

So we sweetened the pot- Lynette- agreed to pay 5000 if she won.

Wow- you are NOT what I was expecting.
Here, take it- I quit.
We got the sword!

Went to the Zegara Adventurers Guild
We were hoping to get this sword appraised:
-100 gp
This is a very unique weapon but it is triggering as a plus 1 katana – I could give you 1500gp for it.

Over to RARE
It’s one of a kind
Their history has sort of added extra uniqueness to the item
Typically when we try to make that association- find the story and recreate the aspect behind it.
We sold it to them

+2530 gp
500 gp ea.
+30 gp to group loot

We are persuing another lead- but we need to get a little more info.
In a week or so we should be able to confirm the information.
We have an office in Whisper.
They may have different ones…
This is our main headquarters here…

Codec on Simple Bow:
The book does not respond to your inquiry.

Book Lot #1: A number of different topics, nothing terribly interesting.

Day of Drezdin 23rd Fluff Scale static at #14 in box
Group loot: 29 pp, 6gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

First day of travel is uneventful.
Second day of travel is uneventful.
Third day of travel is uneventful.
Fourth ½ day of travel is uneventful.

Stopped in Perrish.
Hit the Guild Shop.
No new jobs.

Fourth ½ day of travel is uneventful. Started Geography Studying.
Fifth day of travel is uneventful. Cont. Geography Studying.
Sixth day of travel is uneventful. Cont. Geography Studying.
Seventh ½ day of travel is uneventful. Cont. Geography Studying.

Day of Drezdin 29th Fluff Scale static at #14 in box
Group loot: 39 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

Pull for C&C
100 gp from Xaxis
9 plat 6 gp from Garreth
3 plat from Lynette +10 plat from Lynette
100 gp from Eris
1 amethyst from Tharr
526 gp
-480 gp for both
+ 46 gp to group loot

Year End Celebration is happening tomorrow…
Salerius

The reanimated type of undead- including but not limited too- skeletons and zombies.
Distinguishing characteristics, strengths and weaknesses.

Zombies and skeletons typically require a body. Zombies, because of their rotting flesh, move slower and generally react with less ferocity. They shamble toward you or attack you and in rare cases they may shamble quickly. They’re not pleasant to look at. They don’t typically have any characfteristics of the creature that they come from – if the creature had the ability to phase between planes the zombie wouldn’t be able to. They typically do not react to weapon damage because they don’t feel anything. Slashing weapons are more effective against them.

Skeletons do not have rotting flesh and are not restricted by slow movement as zombies are. Because they have less mass they’re not nearly as hardy as zombies. Because it’s harder to actually hit anything, they’re susceptible to smashing and bludgeoning damage. They do not react to anything cold.

They represent your typical undead traits: no clear way to cause severe wounds to them because things that would kill a living creature do not affect the dead. There is no limit to how old the body for a skeleton can be as long as you have a mostly complete skeleton. Some amount of flesh must still exist to create a zombie.

Sold the two generic lots for 50gp total.

We have a:
Geography Lot – 2 misc bonus
Dungeoneering Lot – 22 (
1 misc bonus)
Religion Lot – 13 (1 misc bonus)
History Lot – 33 (
1 misc bonus)
2 Arcane Lots – 8 (+1 misc bonus)

Dawn to Dusk- two days to attempt.
First, 1 day at the party…
The plan: Spend 8 days researching up to 4 lots each.
125gp for the remaining 5 lots.

Total +175 gp to group loot.

  1. Merry Killer – Strengths and Weaknesses (added observations and sketch)
  2. Simple Bow – Info & Current Location (added RARE info)
  3. Figment Dragon – Info/special qualities & What about them would attract hunters/collectors (5pp from Garreth)
    19.5 plat for all
    (Garreth providing 7 pp)
    -12.5 pp from group loot

At least a week to find anything, three weeks preferred. (Uni 21st)
A movement to standardize time from Versat?

Day of Uni 7th 2329HR Fluff Scale static at #14 in box
Group loot: 39 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

Ready to head north to Xi

Day of Uni 9th 2329HR Fluff Scale static at #14 in box
Group loot: 39 pp, 2gp, 3sp, 3cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp), 2 casks Spirits {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

Arrived in Whisper mid-day.

View
Session 29

Tharr’s Rough Notes:

Day of Drezdin 21st, Fluff Scale static at #14 in box
Group loot: 11 pp, 2gp, 7 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)

Sigil Cont.

Draconic: Order of the Forked Path
Door is 8 feet tall.
Xaxis opened the door.
20 by 20 with runes on the floor.
Long hallway with a cloud in it. Further along there is a spiral starway.
Xaxis put on the Helm of Comprehend Languages- could not read the runes.
He did a spellcraft check on them.
My detect magic was still active- I stared at the runes.
16 different magical auras.
The most potent is: Moderate.
16 identical auras on each of the auras on the floor.
Did a spellcraft check to determine the school…
Evocation. All evocation.

Door seems to be shimmering and starting to disappear.
Four cracklings lighting with rumbles of thunder. About four feet tall.
I attempted to chop the one in front of me but I’m not sure if it made any difference.
Weird critters were shocking us and then a booming noise.
Got hit by lightning and thunder. Managed to chop one to death and then flew up into the corner.

Flew down the spiral stairway.
Large room- brown rune, green rune, blue rune, red rune, with yellow in the middle.

Mass of humanoid flame- living inferno, dance of heat and flame
Amorphous two eyes and a mouth- a trick of the swirling air
Walking hill- club like hands of jagged stone, two featureless legs
Vortex of water rolls across the ground- never seems to crest or lose their shape. Humanoid shape- pounds with the force of an ocean storm.

Beams shot from all four- a giant figure appears in the center. Looks like a combination of all four.
I backed up, brought up my protection, and cast light of venya.
Lynette managed to kill the fire critter.

Killed the last little one and the big one disappeared.
She went down the steps and I flew down after Eris.
I cast Bear’s Endurance on her then Bull’s Strength.

Garreth pulled the lever…
The door opened.
Three magic circles, a couple of tables, and a chest at the end.
Skeletal creature- hateful crimson lights in its eye sockets- wearing magical robes. Three of them.
Most everyone but me were paralyzed with fear.
I brought back Xaxis who popped two of them. Then I resurganced Lynette who took some shots at the third one.
Garreth and Eris braced the third one as I managed to hit it with one of my light’s of venyas.
We figured they were a variant of the mummy type of undead. Some inconsistencies, but…

Search the monster for loot- detected a sigil on it. Grab the sigil.
Violet Garnet on table- grabbed it.
Chest –
Pile of coins (800 gold)
Anklet (250 gp)
Harp (250 gp)
Amulet * (Leather thong strung with dragon teeth- warm fang amulet- ability to overcome damage reduction) (750 gp)
Lynette –
Closet
Painting (500 gp)
Crystal * (Bright crystal – crystal of life keeping – wards against necromantic and death effect. Lesser – +3 against energy drain, inflict spells, death spells, death effects.) Greater is a plus 5 and may choose to reroll. (5000 greater) (Sell – 500) (Lesser – 950 gp)
Lynette grabbed to two sigils from the two piles of ash
I checked two tables:
Aquamarine armband (250 gp)
Lot of Geography
Lot of History
6 lots of other books
-200 gp for the IDs
800 – 200 + 250 + 250 + 750 + 500 + 250
2600 gp total – 520 gp ea.

We headed out and back to town.
Early afternoon.
Guild master recommended to speak to RARE directly about it.
Place is dusty inside.
Guy with spectacle looks up from the book he was reading.
Yes, we did…
No, you could turn them in.
Is this what you were looking for?
Yes- do you have all three…
Yes.
He’s knocking on the door behind him.
We got a group here that’s got the sigils.
Yes, excellent!
Could you write up a letter?
Let’s talk about payment.
We set aside this as payment for it- they’ve already taken their cut…

Wand of See Invis – 10 charges on it
Amber
Pile of 180 pp

You know, we might have some opportunities for a set number of individuals like yourself.
We follow a model here- we made an exception for the sigils so we wanted to branch out our efforts here.
What we do here is research some rare relics, artifacts, and the like. Sell information to interested parties.
If you recover the objects- buy them back at a premium.
Cost for the information- we will tell you how much we will pay for it.
Not interested in a map or directions to where we got it…

Recovery of Two Weapons of Unique Nature
Shishi-o – information on this for 253 gp and we will pay you 10 times that for recovery of it.
The Simple Bow – 237 gp and will pay 10 times that for it’s recovery.
We got the letter for them.

Wand of See Invis – 10 charges
Amber
180 pp -49 pp = 131pp == 26pp 2 gp ea.

We pay 49 pp for the information on the two items.
Shishi-O – The sword of Lions
Marvelous katana with a blade of bright, immaculate – male lions circling the blade.
Blade is drawn- mighty roar heard for a quarter of a mile.
Location was lost but there are current rumors- wielded somewhere on the north island.

Simple Bow – wooden longbow
World’s greatest archer…
Current location: Maio and the Bow – spent his last days somewhere on Zagara.

With the info in hand we headed back to the guild to liquidate.
Wand & Amber – 600gp

Pull for C&C
100 gp from Xaxis
9 plat 6 gp from Garreth
3 plat from Lynette
100 gp from Eris
1 amethyst from Tharr

View
Session 28

Tharr’s rough notes:

Day of Drezdin 20th, Fluff Scale static at #14 in box
Group loot: 11 pp, 2gp, 7 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)
Purchased 10 wooden stakes- 2 each- from a carpenter.
Purchased 20 cloves of Garlic – 2sp – Lynette

Cont.
The distinct smell of rotting flesh
The stink of rotten meat segments, multi legged 10 foot long creature
8 writhing tentacles from directly below it’s clacking mandibals and tooth filled maw
Managed to kill 4 of them.
Sketched the creatures.
Lynette flew around and placed garlic around all of the building.

Garreth – opened the door.
The inside is well lit- a number of coffins- and a guy crouched in the corner.
Noble: Did you take care of that stuff outside?
I cast detect undead and headed inside.

I detect undead auras inside.
My name is John Hayward. I was kidnapped against my will by that monster- but there were terrible things out in the graveyard. But you’ve dealt with what’s out there?
I shared I was getting a really strong (overwhelming) aura in here. John said he might be in one of the coffins.

Eventually managed to not kill the noble and discover a stairway inside. Garreth headed down.
I headed down and tossed a daylight pellet in the room.
We all funneled into the stairway…
“Even if you defeat me my master will be back to avenge me!”

I fired both of my lights of Venya at him and dropped him when they hit.
Then we had to deal with Garreth…

We managed to get him down- almost died and then I closed wounds. Rage wore off- and Xaxis cast close wounds. We got him in a cage.

Finally smoked back down and into the coffin.
Xaxis staked him.
Garreth finally regained consciousness and groaned.
I staked him as well.
Eris chopped his head off.

I searched the room.
Secret cache in the bookshelf-
110 pp
Rolled up silk banner
Jade pendant
Multifaceted crystal that shines with all the hues of the rainbow *

Did not find any secret passages.
Head and body is separated with two stakes in it’s heart.

Sketch cleaver liker…

We made it back by early afternoon.
Adventurer’s guild
110 pp
Rolled up silk banner (500 gp)
Jade pendant (250 gp)
Multifaceted crystal that shines with all the hues of the rainbow *
100 gp ID
Lesser Crystal of Glancing Blows
turn aside grasping attacks.
Armor augments +5 grapple checks to prevent a grapple from being initiated.
(1600 gp)
1100 + 500 + 250 -100 +1600
3350 gp total
670 gp ea.

Did some healing.

We headed out the two paths- a slightly hidden path or something…
Each side finds a path…
Simple dirt path.
Met in the middle.
In the exact moment- as we both come into view- a large door sparkles into view.
Speculate that there was probably some sort of view blocking magic that works in one direction at a time.

View
Session 27

Day of Drezdin 14th, Fluff Scale static at #14 in box
Group loot: 11 pp, 12gp, 11 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (2 missions to 2nd gemstone) (27 done)

Cont.
Priestess’ Caravan
Before anyone has a chance to speak, Lynette says: Lady Azana, is that you?
LA: I see you are doing better than the last time we met up…
My rampant mage managed to wound me severely but lady Azana happened upon the massacre and was able to heal me back to health.
So, uh- I don’t really know why those creatures attacked me…
Nerull, I shared…
LA: I might have some use for people of your skill level…
Like what? Eris asked.
I suspect that some of my work has drawn the attentions of his followers…
I know of a vampire who has a, uh, graveyard that he hangs out in. I can imagine that my meddling of some of those affairs has attracted his attention- or Nerull himself.
Valentine
Speaking of rewards…
She seems to be an Azimar
Not wearing armor- priestess robes- pretty elaborate
I do not recognize what deity her robes match despite having a pretty solid feeling that
Do you seek magic items or wealth?
Eris
Trezna- nobles founded an order to eradicate all the undead in the Elflands…
Magical Items would be welcome
The surviving guard comes out and places at our feet:
Satchel with 700 gp
2 fire opals
Weird looking diamond and an armband- solid gold band polished into a bright shine.
Vampire:
Justin, give them the map to the vampire’s graveyard
Open it and it’s a very clear of a city and then off from that is a path.
Port City of Inferno
LA: I suspect that my interfering of his affair is the result of the attack you just interfered with.
He can be killed. As far as I know he really doesn’t have much in the way of any minions left.
That region is still pretty unsafe. Some non-desirables tend to frequent his crypt.
You can find me in Whisper when you do. I may have a follow up for you that is even more interesting.
Ask around for me inside the divinity district.
I don’t follow a specific deity- I follow more a specific set of ideologies.
I have the intention of creating a place of worship there- might see if I can rent a space there.
Told her about the Fighter’s Guild

Had the guards drag the corpses out of the road while we buried her dead guards.
4 Guards – 4 Suits of Scalemail & 4 Longswords
Dug graves for them and said a prayer over them.
Knowledge Religion: Some clerics devote themselves to a cause rather than a god or a religious institution or worship.

The rest of the day’s travel was uneventful and found ourselves at the Arrowfall Inn.

Rest of the Trip to Inferno was uneventful.
Day of Drezdin 17th, Fluff Scale static at #14 in box
Group loot: 11 pp, 12gp, 11 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (2 missions to 2nd gemstone) (27 done)

One job on the adventurer’s board:
Byte off More than you can Chew
Somebody recently imported some very large wolves and they made a mistake ordering them- they would like someone to come and rectify the situation.
Hunting Lodge off to the east- they had assumed these would be good for hunting with but now are being hunted. The way to get there. Take the road towards Whisper half a day- see the trail towards the east from there- another half a day. Solid day’s travel to get there.
Judging from the map- perhaps two hours to get the graveyard.
Asked if he’s heard of the RARE group- yeah, they have a- I guess a- a meetup, a base of operations here in town. There are in the flame district- the same district that we’re in. Shiny scepter deal on the sign.
Anymore reports of undead shenanigans in the area?
I did hear a passing remark about some really large undead looking creatures that were moving to the west heading south.

Satchel with 700 gp
2 fire opals
4 suits Scalemail (120 gp)
4 Longswords (40 gp)
Weird looking diamond
an armband- solid gold band polished into a bright shine.
200 gp for ID
Weird Looking Diamond – Lesser Ironward Diamond – Armor Augmentation Crystal – Damage Reduction of 3 – 30 points per day before going inactive. (1000 gp)
Gold Armband – Armband of Illusive Action – arm slot
ignore 1 attack of opportunity per day. (450 gp)
700 + 2000 + 120 + 40 + 1000 + 450 – 200
3110 gp

Least for light – 500gp (DR 1 – 10 total per day) – only option for price

622 gp ea.

Spent the night in the Inn.

Day of Drezdin 18th, Fluff Scale static at #14 in box
Group loot: 11 pp, 2gp, 11 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (2 missions to 2nd gemstone) (27 done)

10 gp from group loot – 100 sp to C&C
Find info on RARE in the bars
Heading to the Lodge…
We approached the lodge.
I moved up
heard a loud howling noise.
They look like the wolves we fought before…
After the third one died they shuffled us inside.
I think you got all three of them…
Get in here!

Eris: The guy I was trying to buy them from said they would definitely help in a hunt. Should have realized with all the paperwork I had to sign to get them imported.
Already sent my payment to the adventuring guild- send along this letter.
You are free to spend the night…
Probably get them stuffed- and stewed- got to get my money out of them.
[Knock at the door- it’s gold outside! Hand inside a floppy wolf’s head…]

Day of Drezdin 19th, Fluff Scale static at #14 in box
Group loot: 11 pp, 2gp, 11 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (2 missions to 2nd gemstone) (27 done)

On the way out- I’m taking your advice and calling it the boar’s head lodge.
Made it back by the evening.
Swung by the adventurer’s guild to drop off the letter.
Lodge set aside:
600 gp
Amethyst (100 gp)
Onyx Hourglass (250 gp)
Muti-colored arrow with a snake fang as the arrowhead. (Weapon for inflicting poison) Arrow of Biting- upon delivery of this into a target, in inflicts a decent poison into an enemy. +1 arrow with poison– reduce their CON. (250 gp)
Scroll – Delay Poison. (100 gp)
-100 gp
Bane Arrows – Inferno – 8000
50 arrow bundles – 160gp ea.

600 + 100 + 250 + 100 – 100
950
190 ea.

240 each, none to Lynette who gets the arrow.

Check the board- any new jobs.
Met up with C&C to see what they learned….
We did find a couple of things. Pretty epic drinking contest- totally professional.
This group does a- what is a good way to put it- they sell information but then they buy back the things the information leads to.
They are trying to collect – relics, artifacts, and those types of hard to find things.
Trying to collect the stuff- for them, or someone else- who knows?
More money selling information then the items itself.
Pay for play- to weed out the casual lookers.
At its core they are indirectly a trading company.

Day of Drezdin 19th, Fluff Scale static at #14 in box
Group loot: 11 pp, 2gp, 7 sp, 3 cp;
The Web (50 lbs) (1400 gp) reduce climb ch. above 10 to 10; 3 to use rope; made of elven rope – 4hp, burst str 25
Bark Skin Potion (
2 Nat AC), Cure Light Potion (1d8 + 1)
Guard Gear: Sh Sword (10 gp), Dastana (25 gp), Hy Steel Sh (20 gp), 4 cure light potions (190 gp)
2 potions of barkskin (+2 Nat AC) (600 gp) {Cuthwin & Coleman}
Magic Tome (Tome of Worldy Memory)(1500 gp) – 3 times per day, +5 to a knowledge Skill / Loremaster Codec / Helm of Comprehend Languages (5200 gp)
No Effie / One Gemstones at the Gold Level (Sapphire) (1 missions to 2nd gemstone) (28 done)
Purchased 10 wooden stakes- 2 each- from a carpenter.
Purchased 20 cloves of Garlic – 2sp – Lynette

We headed to the graveyard.
2 mini structures and a larger one…
At the gate.
Owl’s Wisdom on three members from Xaxis
Bursting out of the 24 graves are zombies.
Leaping onto the building to the left- apelike creature- hairless and cancerous, thick yellow green flesh. Two thick tongues wrap around it’s arms- two cleavers that it wields.
They jumped down and destroyed a zombie each and started feeding on them.
Managed to way through them, finally killing the second cleaver monster and the remaining zombies.

To be continued….

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